10 releases (6 breaking)
Uses old Rust 2015
0.7.0 | Nov 16, 2018 |
---|---|
0.5.0 | Aug 9, 2018 |
0.4.0 | May 13, 2018 |
0.2.0 | Mar 13, 2018 |
#2237 in Game dev
53 downloads per month
Used in 3 crates
(2 directly)
105KB
2.5K
SLoC
Physics library for use in Specs, using cgmath and collision-rs.
Features:
- Has support for all primitives in collision-rs
- Has support for the following broad phase algorithms in collision-rs:
- Brute force
- Sweep and Prune
- Narrow phase collision detection using GJK, and optionally EPA for full contact information
specs::System
for collision detection working on user supplied transform, and shape components. Can optionally use broad and/or narrow phase detection. Library supplies a transform implementation for convenience.specs::System
for spatial sorting on user supplied transform, and shape components.- Has support for doing spatial sort/collision detection using the collision-rs DBVT.
- Support for doing broad phase using the collision-rs DBVT.
- Continuous collision detection, using GJK
- Simple rigid body implementation with single contact forward resolution
TODO:
- Impulse solver
- Integrator implementations (Euler, RK4, etc.)
- Parallel solver implementation
License
Licensed under either of
- Apache License, Version 2.0, (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Contribution
We are a community project that welcomes contribution from anyone. If you're interested in helping out, you can contact
us either through GitHub, or via gitter
.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
lib.rs
:
Rhusics physics library
A physics library.
Uses cgmath
for all computation.
Features:
- Two different broad phase collision detection implementations:
- Brute force
- Sweep and Prune
- Narrow phase collision detection using GJK, and optionally EPA for full contact information
- Functions for collision detection working on user supplied transform, and
CollisionShape
components. Can optionally use broad and/or narrow phase detection. Library supplies a transform implementationBodyPose
for convenience. - Uses single precision as default, can be changed to double precision with the
double
feature. - Has support for doing spatial sort/collision detection using the collision-rs DBVT.
- Support for doing broad phase using the collision-rs DBVT.
- Has support for all primitives in collision-rs
Dependencies
~1.4–2.2MB
~40K SLoC