#2d-graphics #graphics #pixel #gamedev #game-engine #window #game

realms

A powerful and lightweight graphics library for making Rust games

5 releases

0.2.1 Oct 5, 2024
0.2.0 Oct 5, 2024
0.1.3 Oct 5, 2024
0.0.3 Sep 14, 2024
0.0.1 May 26, 2024

#275 in Rendering

Download history 338/week @ 2024-09-12 37/week @ 2024-09-19 8/week @ 2024-09-26 516/week @ 2024-10-03 100/week @ 2024-10-10 5/week @ 2024-10-17

398 downloads per month

GPL-3.0-or-later

55KB
309 lines

Welcome to Realms - the lightweight Rust game library

Realms is a library that allows you to easily make games, animations and any 2D graphics using Rust.

This is a 'mid-level' crate which provides an extremely simple API to easily draw to a graphical window, without being bloated like a typical game engine. Realms is a game library.

Book

The best way to get started is to read the Realms book: https://github.com/dylanopen/realms/tree/main/docs/book.md

Alternatively, below is a basic guide to getting started with Realms.

Getting started

First, create a new project with cargo new <project_name>. Replace project_name with the name of the game you want to create.

Next, import Realms into your Rust project by adding the following line to your Cargo.toml, under [dependencies]:

realms = "VERSION_NUMBER"

Replace VERSION_NUMBER with the latest Realms version. Alternatively, run this command in your terminal from inside your project directory:

cargo add realms

It is also recommended to enable optimisations to improve performance. Add the following at the end of your Cargo.toml:

[profile.dev]
opt-level = 1

[profile.dev.package."*"]
opt-level = 3

Finally, add this code to the src/main.rs file:

use realms::*; // import everything from realms

fn main()
{
    let mut w: Window = Window::new("Welcome to Realms", 800, 450); // create window frame
    let fill: Rect = Rect::fill(&w, Color::rgb(91, 23, 127)); // create a rectangle that fills the screen

    while w.is_running() { // loop while window is open
        w.new_frame(); // initialise a new window frame (and draw to screen)
        fill.draw(&mut w); // draw fill node to clear the screen purple
    }
}

Running this code using cargo run will give you this result:

An 800x450 window with title "Welcome to Realms" and filled with a purple background

Congratulations! You have successfully written your first Realms game :)

Note: For more info, please see the full explanation in the book at github.com/dylanopen/realms

Documentation

The above example is just a very brief introduction to the Realms library.

The best way to learn the Realms library is to read the book.

For documentation on specific fields, structs and functions, see the documentation on docs.rs.

Thanks for choosing Realms to build your next great game!

Dependencies

~6–8.5MB
~77K SLoC