6 releases

0.0.11 Oct 8, 2024
0.0.10 Oct 8, 2024

#186 in Game dev

Download history 555/week @ 2024-10-07 11/week @ 2024-10-14

566 downloads per month

MIT license

170KB
6K SLoC

raylib-wasm

  • Library lets you run your raylib games in your browser and on your machine with NO CHANGES in your code.

  • We don't use any emscripten's and shit, only pure Rust and pure JavaScript, no dependencies (you only need to have wasm and raylib installed).

  • You just need to setup your project properly and start your game development!

  • You can see a great example of using this library here: https://github.com/rakivo/rust-raylib-hotreload-wasm-template. This is a template, so you can start a new repo. with it.

Cons

Of course not all raylib functions are supported in browser atm, but if anyone is interested in this library, you can make a pull request, so I can see if I need to continue work on this peace of Software.

A process of porting a function from native to JS

First, you need to check, if the function any structs, or it should be reimplemented manually in JS, because it can't work properly in browser as it does natively, do that:

  • Go to fns.rs, find original function and add _ to the end of its name if feature="web", example:
extern "C" {
    #[cfg(not(feature = "web"))]
    pub fn ClearBackground(color: Color);

    #[cfg(feature = "web")]
    pub fn ClearBackground_(color: Color);
}
  • If the function accepts any structs, you need to pass these structs via their address in memory, do that in web_fns.rs example:
pub unsafe fn DrawRectangleRec(rec: Rectangle, color: Color) {
    DrawRectangleRec_(std::ptr::addr_of!(rec), std::ptr::addr_of!(color));
}
  • Then, go to raylib.js, find the WebAssembly.instantiateStreaming(fetch(WASM_PATH), {... line, and implement your function in JS there. But keep in mind, if you added an _ to the end of your function in Rust, you need to add it to the end in JS as well, example:
WebAssembly.instantiateStreaming(fetch(WASM_PATH), {
    "env": make_environment({
        ...

        DrawRectangleRec_: (rec_ptr, color_ptr) => {
            const buffer = wf.memory.buffer;
            const [x, y, w, h] = new Float32Array(buffer, rec_ptr, 4);
            const color = getColorFromMemory(buffer, color_ptr);
            ctx.fillStyle = color;
            ctx.fillRect(x, y, w, h);
        },

        ...
    })
}

No runtime deps

Features