#qt #class #object

sys qt_core

Bindings for QtCore C++ library

18 unstable releases (5 breaking)

0.5.0 Mar 21, 2020
0.5.0-alpha.1 Feb 17, 2020
0.4.1 Dec 22, 2019
0.4.0 Nov 2, 2019
0.1.2 Nov 20, 2016

#344 in GUI

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926 downloads per month
Used in 214 crates (15 directly)

MIT/Apache

37MB
291K SLoC

Rust 248K SLoC // 0.0% comments C++ 43K SLoC // 0.0% comments

This is work in progress, so the API will significantly change in the future. Some methods are missing, and some are inconvenient to use. Some methods are unsafe even though they are not marked as unsafe. Users must carefully track ownership of the objects, as usual Rust guarantees do not take effect. This will hopefully improve in the future. Please report any issues to the issue tracker.

Starting up

Qt requires an application object to be constructed at the beginning of the application. (Some classes may be used without it, The application object needs argc and argv available in main function in C++. It's a bit tricky to do it in Rust, where argc and argv are not available. CoreApplication::init is a convenience function that performs proper creation of the application object and terminates the process with the appropriate return code when the application exists:

extern crate qt_core;
use qt_core::core_application::CoreApplication;

fn main() {
  CoreApplication::init(|app| {
    // initialization goes here
    CoreApplication::exec()
  })
}

Note that if you use qt_gui or qt_widgets crates, you should use qt_gui::gui_application::GuiApplication and qt_widgets::application::Application respectively instead of CoreApplication.

CoreApplication::exec starts the main event loop. After your initialization code finishes, any other Rust code will only be executed by Qt if you bind it to a slot:

extern crate qt_core;
use qt_core::core_application::CoreApplication;
use qt_core::variant::Variant;
use qt_core::variant_animation::VariantAnimation;
use qt_core::connection::Signal;
use qt_core::slots::SlotVariantRef;

fn main() {
  CoreApplication::init(|app| {
    let slot1 = SlotVariantRef::new(|value| {
      println!("value_changed: {}",
               value.to_string().to_std_string());
    });

    let mut animation = VariantAnimation::new();
    animation.signals().value_changed().connect(&slot1);
    animation
        .signals()
        .finished()
        .connect(&app.slots().quit());
    animation.set_start_value(&Variant::new0(1));
    animation.set_end_value(&Variant::new0(5));
    animation.set_duration(5000);
    animation.start(());
    CoreApplication::exec()
  })
}

Naming

Names of Qt's classes and methods are modified according to Rust's naming conventions. Q prefix is removed. Each of Qt's include files is converted to a submodule. Original C++ names are always listed in the documentation, so you may search for the Rust equivalents by original names.

Types and ownership

Qt crates use two ways of handling ownership of C++ objects.

Value-like types (QString, QVector, etc.) are represented by owned struct types (e.g. qt_core::string::String) in Rust. The value is stored in the memory Rust itself reserves for the struct. Drop implementation of the type will call C++ destructor to ensure proper de-initialization of the value. It's not possible to transfer ownership of such object to C++ side.

All other types are stored in C++ heap and handled using raw and smart pointers. Raw pointer types (e.g. *mut qt_core::object::Object) are the same pointers as in C++. There is no guarantee that the pointer is valid at any time, and the null pointer indicates lack of an object. There is also no information about ownership in raw pointers. Some C++ functions may return a raw object and expect the caller to take ownership, while other functions keep ownership and may delete the object at any time. As in C++, the caller needs to refer to the function's documentation and handle ownership manually.

When it's determined that the ownership of the object belongs to the caller (e.g. in a constructor), the raw pointer *mut T is wrapped into cpp_core::CppBox<T>. This struct owns the object and will delete it when dropped. It allows to move the raw pointer out in case you need to transfer the ownership back to C++ side.

References (&T and &mut T) in Qt crates are not very different from raw pointers. They appear in the same places references were used in C++, but they can't hold any guarantees Rust usually enforces for references. Lifetimes of references are set trivially: all input references must be valid for the same lifetime, and output references have the same lifetime as input references. If there are no input references, output references have 'static lifetime.

It should be expected that raw pointers will be replaced with CppBoxes and references, and references will hold their guarantees. However, this requires manual annotation of methods, so it's not easy to make this improvement.

Dependencies