5 unstable releases
0.3.2 | Aug 10, 2023 |
---|---|
0.3.1 | Jul 29, 2023 |
0.2.1 | Jul 24, 2023 |
0.2.0 | Jul 20, 2023 |
0.1.0 | Jul 9, 2023 |
#1924 in Game dev
40 downloads per month
225KB
1K
SLoC
Qilin - Tiny 2D Game Engine
Qilin - 'Unicorn' of the ancient chinese Mythology
What is this?
Qilin is a super lightweight 2D Game Engine made with Rust.
The focus of this Project is to develop a Game Engine to make 2D Games fast, performant and without a bunch of bytes.
Goals
- Fun: Qilin is not a serious engine, but rather a fun Project to make fun Games with fun.
- Compile Times: Developing Games in Rust can be very slow, due to compile times. Qilin tries to fix this by reducing features & dependencies.
- Performance: While having great compile times, Qilin still tries to use the features of Rust to optimize performance and memory usage.
- Modular: Qilin is tiny by default. You can however add more features and additions to your game-flow.
- Lightweight: Qilin is tiny and inspired by MonoGame, so you can build your own engine on top, if you want.
Cargo Features
text
: Contain thetext
module.audio
: Contains theaudio
module.minifb
: Exports internal minifb crate.image
: Exports module to convert Images from theimage
crate to Qilin Images.store
: Adds thePlayerPrefs
struct to store game data.serde
: Adds serde support for common types. Also enables theserde
feature for themint
crate.
Submitting Issues
Make sure your issue isn't a duplicate and please respect the Code of Conduct.
Contributing
See CONTRIBUTING.md.
License
Qilin is dual licensed under the MIT and Apache 2.0 License.
Unless you explicitly state otherwise, you contributed code will be too dual licensed under these terms.
Dependencies
~0.4–34MB
~476K SLoC