3 unstable releases
0.2.1 | Feb 11, 2025 |
---|---|
0.2.0 | Feb 6, 2025 |
0.1.0 | Feb 5, 2025 |
#359 in Game dev
386 downloads per month
Used in bevy_trenchbroom
79KB
2K
SLoC
QBSP
Rust crate for parsing, and operating with Quake 1 BSP files.
Features
- Parsing
.bsp
files with the BSP29 and BSP2 formats. - Structured easy access to the bsp data.
- BSP raycasting.
- Mesh generation.
- Lightmap atlas generation either per-style or per-slot (
.lit
supported). - BSPX support, including built-in structures for the
RGBLIGHTING
,LIGHTGRID_OCTREE
, andBRUSHLIST
lumps.
How to use
use qbsp::prelude::*;
BspData::parse(BspParseInput {
bsp: &[], // Data of the bsp file.
lit: None, // Optional lit file for colored lighting if no `RGBLIGHTING` BSPX lump is present.
});
Future plans
- More flexible meshing API
- BSP writing
Dependencies
~7.5MB
~195K SLoC