#glfw-window #piston #window #piston-game-engine #glfw #game-engine

pistoncore-glfw_window

A GLFW window back-end for the Piston game engine

81 breaking releases

Uses old Rust 2015

0.81.0 May 22, 2024
0.80.0 Nov 14, 2023
0.79.0 Sep 26, 2023
0.78.0 Feb 25, 2023
0.0.7 Feb 24, 2015

#774 in Game dev


Used in 2 crates

MIT license

59KB
568 lines

glfw_window Build Status

A GLFW window back-end for the Piston game engine.

Maintainers: @TyOverby, @bvssvni, @Coeuvre

How to contribute

How to create a window

let mut window: GlfwWindow = WindowSettings::new("GLFW Window", (640, 480))
    .fullscreen(false)
    .vsync(true)
    .build()
    .unwrap();

See the examples for more ways to create a window.

How to set up Gfx

After you have created a window, do the following:

let mut device = gfx::GlDevice::new(|s|
    self.window.get_proc_address(s)
);
let (w, h) = window.get_size();
let frame = gfx::Frame::new(w as u16, h as u16);

Troubleshooting

Dependencies

dependencies


lib.rs:

A GLFW window back-end for the Piston game engine.

Dependencies

~2.3–3.5MB
~75K SLoC