13 unstable releases (3 breaking)
0.4.0-alpha | Jun 25, 2024 |
---|---|
0.3.3-alpha | Jun 25, 2024 |
0.2.1-alpha | Jun 4, 2024 |
0.1.9-alpha | May 30, 2024 |
0.1.4-alpha | Jan 5, 2024 |
#515 in Database interfaces
41 downloads per month
55KB
1K
SLoC
oml-storage
A very simple wrapper to handle locked storage of items.
Warning
This crate is still very much in flux, and things might change a lot.
We do use it in production for one of our games, so it should be good enough.
Examples
For Examples check oml-storage-examples.
Breaking Changes
0.2.x -> 0.3.x
metadata_highest_seen_id return OptionITEM::ID
metadata_highest_seen_id returns an OptionITEM::ID now, which will be None if we haven't seen any Id yet.
0.1.x -> 0.2.x
Replaced &str ID with ITEM::ID
- You will need to implement
make_id
andgenerate_next_id
for you Items! - Consider extra careful testing when using anything but String for ITEM::ID
lib.rs
:
A very simple wrapper to handle locked storage of items.
Provides an abstraction over storage backends. The core idea is that storage items will be locked in storage and stay hot in memory for a while.
Note: The documentation is still work-in-progress.
Dependencies
~36–49MB
~848K SLoC