19 releases (4 breaking)
0.5.4-alpha | Feb 25, 2025 |
---|---|
0.4.1-alpha | Feb 19, 2025 |
0.4.0-alpha | Jun 25, 2024 |
0.1.8-alpha | Mar 19, 2024 |
#473 in Database interfaces
834 downloads per month
72KB
1.5K
SLoC
oml-storage
A very simple wrapper to handle locked storage of items.
Warning
This crate is still very much in flux, and things might change a lot.
We do use it in production for one of our games, so it should be good enough.
Examples
For Examples check oml-storage-examples.
Future
- Considering merging this and the examples into a single workspace.
- Considering adding an explicit StorageItemId trait, and include some default implementations.
Changes
0.5.0
- Added StorageId trait, and some implementations.
- Refer to STORAGE_ID_MIGRATION.md for more information.
0.4.1
- Added lock_new, which will return AlreadyExists if the item already exists.
- Only implemented for DiskStorage for now.
Breaking Changes
-> 0.5.0
- Added StorageId trait!
0.2.x -> 0.3.x
metadata_highest_seen_id return OptionITEM::ID
metadata_highest_seen_id returns an OptionITEM::ID now, which will be None if we haven't seen any Id yet.
0.1.x -> 0.2.x
Replaced &str ID with ITEM::ID
- You will need to implement
make_id
andgenerate_next_id
for you Items! - Consider extra careful testing when using anything but String for ITEM::ID
Dependencies
~50MB
~855K SLoC