5 releases
new 0.0.6 | Jan 30, 2025 |
---|---|
0.0.5 | Jan 27, 2025 |
0.0.2 | Jan 27, 2025 |
0.0.1 | Jan 26, 2025 |
0.0.0 | Jan 26, 2025 |
#204 in Game dev
274 downloads per month
Used in 5 crates
(3 directly)
85KB
1K
SLoC
Obel Platform
Overview
obel_platform
is a specialized crate designed to enhance cross-platform development
for Obel game engine projects. While Rust's standard library provides excellent multi-platform support,
this crate offers optimized alternatives specifically tailored for game development and embedded systems.
Key benefits:
- Platform-optimized alternatives to standard library components
- First-class support for
no_std
environments - Seamless integration with Bevy ecosystem
Installation
Add the crate to your project using cargo:
cargo add obel_platform
Usage
Simply import from obel_platform
instead of std
for supported items. Refer to the documentation for available items and their benefits.
Features
Standard Library Support (std
) [default]
- Enables standard library integration
- Provides optimized alternatives where beneficial
- Incompatible with
no_std
targets
Allocation Support (alloc
) [default]
- Enables
alloc
crate functionality - Automatically enabled with
std
feature - Compatible with most
no_std
targets
Portable Atomics (portable-atomic
)
- Uses
portable-atomic
for atomic operations - Essential for platforms with limited atomic operation support
- Provides consistent atomic behavior across platforms
Critical Section Support (critical-section
)
- Implements synchronization using
critical-section
- Ideal for platforms with minimal atomic operation support
- Often used in conjunction with
portable-atomic
No-std Configuration
To use on generic(no_std
) platforms, disable default features but enable other
feature in your Cargo.toml
:
obel_platform = { version = "x.y.z", default-features = false, features = ["generic"] }
Dependencies
~0.2–1.2MB
~19K SLoC