10 releases (5 breaking)
0.12.1 | Nov 30, 2021 |
---|---|
0.11.0 | Nov 28, 2021 |
0.8.3 | May 20, 2021 |
0.8.2 | Feb 17, 2020 |
0.7.0 | Nov 23, 2019 |
#1902 in Game dev
107 downloads per month
Used in 6 crates
(2 directly)
110KB
3K
SLoC
NavMesh
Nav-Mesh path finder for Rust
Installation
Cargo.toml
[dependencies]
navmesh = "0.8"
Example
use navmesh::*;
let vertices = vec![
(0.0, 0.0, 0.0).into(), // 0
(1.0, 0.0, 0.0).into(), // 1
(2.0, 0.0, 1.0).into(), // 2
(0.0, 1.0, 0.0).into(), // 3
(1.0, 1.0, 0.0).into(), // 4
(2.0, 1.0, 1.0).into(), // 5
];
let triangles = vec![
(0, 1, 4).into(), // 0
(4, 3, 0).into(), // 1
(1, 2, 5).into(), // 2
(5, 4, 1).into(), // 3
];
let mesh = NavMesh::new(vertices, triangles).unwrap();
let path = mesh
.find_path(
(0.0, 1.0, 0.0).into(),
(1.5, 0.25, 0.5).into(),
NavQuery::Accuracy,
NavPathMode::MidPoints,
)
.unwrap();
assert_eq!(
path.into_iter()
.map(|v| (
(v.x * 10.0) as i32,
(v.y * 10.0) as i32,
(v.z * 10.0) as i32,
))
.collect::<Vec<_>>(),
vec![(0, 10, 0), (10, 5, 0), (15, 2, 5),]
);
Dependencies
~9MB
~164K SLoC