#microsoft #devices #minecraft #oauth2 #flow #logging

ms_auth_mc

A library for logging into a minecraft account by using the microsoft oauth2 device flow

6 releases (3 breaking)

0.4.1 May 19, 2022
0.4.0 Apr 21, 2022
0.3.1 Apr 12, 2022
0.2.0 Mar 11, 2022
0.1.0 Feb 23, 2022

#80 in #oauth2

MIT/Apache

16KB
309 lines

ms_auth_mc

This library is for logging into a minecraft account by using the microsoft oauth2 device flow: https://docs.microsoft.com/en-us/azure/active-directory/develop/v2-oauth2-device-code

Example

use {ms_auth_mc::*, reqwest::blocking::Client};

let client = Client::new();
let device_code =
    DeviceCode::new("389b1b32-b5d5-43b2-bddc-84ce938d6737"/* You would ideally replace this with your own CID*/, None, &client).unwrap();
 
if let Some(inner) = &device_code.inner {
   println!("{}", inner.message);
}
 
let auth = device_code.authenticate(&client).unwrap();
println!("{}", auth.token);

You can create your own cid by making an azure application.

ms_auth_mc has been moved to the auth feature of the minceraft crate, it will no longer receive updates here!


lib.rs:

This library is for logging into a minecraft account using the microsoft oauth2 device flow: https://docs.microsoft.com/en-us/azure/active-directory/develop/v2-oauth2-device-code

Example

use {ms_auth_mc::*, reqwest::blocking::Client};

let client = Client::new();
let device_code =
    DeviceCode::new("389b1b32-b5d5-43b2-bddc-84ce938d6737"/* You would ideally replace this with your own CID which you can get from creating an azure application*/, None, &client).unwrap();

if let Some(inner) = &device_code.inner {
   println!("{}", inner.message);
}

let auth = device_code.authenticate(&client).unwrap();
println!("{}", auth.token);

Dependencies

~5–20MB
~270K SLoC