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#1059 in Data structures
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moving min max
Keep track of the minimum or maximum value in a sliding window.
moving min max
provides one data structure for keeping track of the
minimum value and one for keeping track of the maximum value in a sliding
window.
The algorithm is based on the description here.
The complexity of the operations are
- O(1) for getting the minimum/maximum
- O(1) for push
- amortized O(1) for pop
use moving_min_max::MovingMin;
let mut moving_min = MovingMin::<i32>::new();
moving_min.push(2);
moving_min.push(1);
moving_min.push(3);
assert_eq!(moving_min.min(), Some(&1));
assert_eq!(moving_min.pop(), Some(2));
assert_eq!(moving_min.min(), Some(&1));
assert_eq!(moving_min.pop(), Some(1));
assert_eq!(moving_min.min(), Some(&3));
assert_eq!(moving_min.pop(), Some(3));
assert_eq!(moving_min.min(), None);
assert_eq!(moving_min.pop(), None);
or
use moving_min_max::MovingMax;
let mut moving_max = MovingMax::<i32>::new();
moving_max.push(2);
moving_max.push(3);
moving_max.push(1);
assert_eq!(moving_max.max(), Some(&3));
assert_eq!(moving_max.pop(), Some(2));
assert_eq!(moving_max.max(), Some(&3));
assert_eq!(moving_max.pop(), Some(3));
assert_eq!(moving_max.max(), Some(&1));
assert_eq!(moving_max.pop(), Some(1));
assert_eq!(moving_max.max(), None);
assert_eq!(moving_max.pop(), None);