9 releases
0.3.4 | Jan 26, 2024 |
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0.3.2 | Jan 27, 2023 |
0.3.1 | Sep 17, 2022 |
0.3.0 | Aug 3, 2022 |
0.1.1 | Jul 24, 2022 |
#180 in Development tools
100KB
2.5K
SLoC
minidump-debugger
An experimental GUI for rust-minidump based on egui.
NOTE: if building from source on linux, you may need to install the packages egui depends on.
Functionality
At this point the UI is mostly at parity with minidump-stackwalk
- raw minidump inspection (for debugging weird minidumps)
- stackwalking (via cfi, frame pointers, and scanning)
- symbolication (via symbol server, either using native binaries or breakpad .sym)
- processing the minidump's metadata
- trace logs for debugging the stackwalk
Future Functionality?
- (on interactive branch) more responsive live results
- (on interactive branch) log searching/sorting/filtering based on tracing spans ("give me all the info on this thread")
- builtin hexdump viewing (we currently get some from the raw minidump printing, but it's very slow because it doesn't know where we're looking)
- surface more random pieces of information (crash time, endianess, ...)
- (on interactive branch)
Linux*
stream raw inspection (they have a weird format) - surface recovered arguments (currently only computed in the x86 backend, kinda jank)
- steal some socc-pair features? (benching, fetching dumps, mocking symbol server, diffing)
- allow the dump to be pointed at a build dir to compute local symbols?
Future Cleanups?
- properly expand table row-heights for line-wrapping items
- better pointer-sized-value formatting (pad 64-bit to 16 chars)
- make more text selectable (bare labels suck for most of what we display)
- don't make the
symbol cache
checkbox so terribly dangerous (will blindly delete the dir at that path, should just disable the cache)
Screenshots
Dependencies
~37–73MB
~1M SLoC