1 unstable release
0.1.0 | Dec 9, 2023 |
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#2063 in Game dev
Used in 4 crates
50KB
945 lines
minecrevy_io
A library for reading and writing Minecraft protocol types.
Example without derive
use std::io;
use minecrevy_io::{
args::{IntArgs, StringArgs},
McRead,
};
#[derive(Clone, PartialEq, Debug)]
pub struct Handshake {
pub protocol_version: i32,
pub server_address: String,
pub server_port: u16,
pub next_state: i32,
}
impl McRead for Handshake {
type Args = ();
fn read(mut reader: impl io::Read, (): Self::Args) -> io::Result<Self> {
Ok(Self {
protocol_version: i32::read(&mut reader, IntArgs { varint: true })?,
server_address: String::read(&mut reader, StringArgs { max_len: Some(255) })?,
server_port: u16::read(&mut reader, ())?,
next_state: i32::read(&mut reader, IntArgs { varint: true })?,
})
}
}
lib.rs
:
A library for encoding/decoding Minecraft packets and data types in the style of serde
.
Example
use minecrevy_io::{McRead, McWrite};
#[derive(McRead, McWrite)]
pub struct Handshake {
#[args(varint = true)]
pub version: i32,
#[args(max_len = 255)]
pub address: String,
pub port: u16,
#[args(varint = true)]
pub next: i32,
}
Re-exports important traits, types, and functions.
Dependencies
~4–9.5MB
~141K SLoC