1 unstable release
0.2.1 | Sep 20, 2023 |
---|
#932 in Images
73 downloads per month
Used in 8 crates
(via makepad-widgets)
375KB
5.5K
SLoC
Zune-png
A fast, correct and safe png decoder
Limitations
- This decoder (currently) expands images with less than 8 bpp to be 8 bits(one byte) automatically. This may or may not be desired depending on your use cases.
- No support for the non-standard APNG (animation) extension.
Features
- Fast deflate decoder
- Vectorized filters and bit manipulation
- Memory friendly (few allocations)
- Zero unsafe outside of platform specific intrinsics
Usage
First, include this in your Cargo.toml
[dependencies]
zune-png = "0.2.0"
Then you can access the decoder in your library/binary.
use zune_png::PngDecoder;
// decode bytes
let decoder = PngDecoder::new(b"bytes").decode().unwrap();
Debug vs release
The decoder heavily relies on platform specific intrinsics, namely AVX2 and SSE to gain speed-ups in decoding,
but they perform poorly in debug builds. To get reasonable performance even
when compiling your program in debug mode, add this to your Cargo.toml
:
# `zune-png` package will be always built with optimizations
[profile.dev.package.zune-png]
opt-level = 3
Benchmarks
The updated benchmarks comparing this decoder with other Rust and C decoders can be
found here with
the png
prefix. Benchmarks are updated regularly to keep up with optimizations added.