5 releases (2 stable)
Uses old Rust 2015
1.0.1 | Jun 15, 2019 |
---|---|
0.1.2 | Jan 27, 2018 |
0.1.1 | Jun 24, 2017 |
0.1.0 | Jun 24, 2017 |
#365 in Memory management
14KB
132 lines
light_arena
Temporarily a more simple memory pool for keeping stack alloc objects in copied into a shared heap rather than a true placement new memory arena. Unfortunately the path forward for placement new in Rust does not look good right now, so I've reverted this crate to work more like a memory heap where stuff can be put, but not constructed in place. This mimics similar behavior, but allocations are limited to the stack size and must first be made on the stack then copied in.
This crate is written to solve a specific problem I have in
tray_rust, where I want to
store trait objects and f32 arrays in a memory arena which is then reset
and reused for each pixel rendered (but not free'd and reallocated!).
The key features to enable this are the use of the nightly placement new feature, letting us
actually construct objects in place instead of copying from a stack temporary,
and reusing the previously allocated space via the Allocator
scopes.
If you have a similar problem, this might be the right crate for you!
Examples
Allocations in a MemoryArena
are made using an allocator and the
placement in syntax. The Allocator
grants exclusive access to the
arena while it's in scope, allowing to make allocations. Once the Allocator
is dropped the space used is marked available again for subsequent allocations.
Note that Drop is never called on objects allocated in the arena,
and thus the restriction that T: Sized + Copy
.
#![feature(placement_in_syntax)]
use light_arena;
let mut arena = light_arena::MemoryArena::new(8);
let alloc = arena.allocator();
// This would overflow the stack without placement new!
let bytes: &[u8] = &alloc <- [0u8; 8 * 1024 * 1024];
The arena is untyped and can store anything which is Sized + Copy
.
#![feature(placement_in_syntax)]
use light_arena;
trait Foo {
fn speak(&self);
}
#[derive(Copy, Clone)]
struct Bar(i32);
impl Foo for Bar {
fn speak(&self) {
println!("Bar! val = {}", self.0);
}
}
#[derive(Copy, Clone)]
struct Baz;
impl Foo for Baz {
fn speak(&self) {
println!("Baz!");
}
}
fn main() {
let mut arena = light_arena::MemoryArena::new(2);
let allocator = arena.allocator();
let a: &Foo = &allocator <- Baz;
let b: &Foo = &allocator <- Bar(10);
let c: &Foo = &allocator <- Bar(14);
a.speak();
b.speak();
c.speak();
// Storing 0-sized types can give some interesting results
println!("a = {:p}", a as *const Foo);
println!("b = {:p}", b as *const Foo);
println!("c = {:p}", c as *const Foo);
}
Documentation
Rustdoc can be found here
Blockers
- placement_in_syntax and placement_new_protocol are required, see https://github.com/rust-lang/rust/issues/27779
Dependencies
~0–1.5MB
~33K SLoC