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0.1.8 | Sep 1, 2024 |
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0.1.7 | Mar 28, 2024 |
0.1.5 | Feb 12, 2024 |
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Licensa
Licensa is a powerful CLI tool designed for seamless source code license management. Developers can effortlessly verify, apply, modify, and enforce SPDX license headers across their source code.
As of today, Licensa boasts compatibility with over 65 file types, making it a versatile and comprehensive solution for license management in diverse coding environments.
You may be looking for:
Overview
Explore the complete CLI reference for a comprehensive list of options.
init
Generate project-wide Licensa configuration.
licensa init [OPTIONS]
apply
Add SPDX copyright license headers to source code files.
licensa apply [OPTIONS]
verify
Verify presence of license headers in source code files.
licensa verify
Installation
Cargo
cargo install licensa
Linux
Licensa currently supports the following architectures:
- x86_64 (64-bit Intel/AMD processors)
- aarch64 (64-bit ARM processors)
Run the following command and follow the on-screen instructions:
bash -c "$(curl -fsSL https://raw.githubusercontent.com/ekkolon/licensa/main/scripts/install.sh)"
This script will:
- automatically detect your machine's architecture
- download and unpack the necessary .tar
- copy the
licensa
binary tousr/local/bin
For more details, you can review the installation script directly.
Windows (PowerShell)
Before running the installation script, ensure that your PowerShell execution policy allows (remote) script execution. You can set the execution policy using the following command:
Set-ExecutionPolicy RemoteSigned -Scope CurrentUser
Executing the following script will walk you through the installation process (you may need to run this command from an elevated shell):
Invoke-Expression -Command (Invoke-WebRequest -Uri "https://raw.githubusercontent.com/ekkolon/licensa/main/scripts/install.ps1" -UseBasicParsing).Content
Usage
This is an example walkthrough
Suppose you have a TypeScript project "Lord Of The Rings Map" (lotr-map) with the following initial structure:
.
└── lotr-map/
├── node_modules/
├── src/
│ ├── map/
│ │ └── Terrain.ts # has license header
│ ├── Rivendell.ts # no license header
│ ├── Isengard.ts # no license header
│ ├── Mithrandir.ts # has license header
│ ├── Gondor.ts # has license header
│ └── MinasTirith.ts # has license header
├── .gitignore
├── package.json
└── tsconfig.json
Generate project-wide Licensa configurations
When a
.licensarc
config file is present, required arguments in subsequent commands become optional if they are already defined in the config file.
Licensa includes a pre-built .licensaignore file, akin to a .gitignore, allowing you to specify patterns for including/excluding files from the licensing process.
To generate project-wide configurations, execute the following command:
licensa init --type Apache-2.0 --owner "Eru Ilúvata" --year 2001
Upon successful execution, the command will expand your project structure to include the .licensarc and .licensaignore:
.
└── lotr-map/
├── node_modules/
├── src/
│ ├── map/
│ │ └── Terrain.ts # has license header
│ ├── Rivendell.ts # no license header
│ ├── Isengard.ts # no license header
│ ├── Mithrandir.ts # has license header
│ ├── Gondor.ts # has license header
│ └── MinasTirith.ts # has license header
├── .gitignore
├── .licensaignore # ADDED
├── .licensarc # ADDED
├── package.json
└── tsconfig.json
The generated .licensarc
config file would contain the following settings:
{
"type": "Apache-2.0",
"owner": "Eru Ilúvata",
"year": 2001
}
Add license headers to your source files
Expanding on the project layout described earlier, it's noted that three source files already have SPDX license headers applied to them. Consequently, these files are excluded from the licensing process.
With defaults from .licensarc
config file
licensa apply
src/Rivendell.ts
/**
* Copyright 2001 Eru Ilúvata
* SPDX-License-Identifier: Apache-2.0
*/
import Terrain from './map/Terrain.ts';
export class Rivendell extends Terrain {}
src/Isengard.ts
/**
* Copyright 2001 Eru Ilúvata
* SPDX-License-Identifier: Apache-2.0
*/
import Terrain from './map/Terrain.ts';
export class Isengard extends Terrain {}
Override defaults with supplied options
licensa apply --type AGPL-3.0-only --owner Sauron --year "2002-present"
src/Rivendell.ts
/**
* Copyright 2002-present Sauron
* SPDX-License-Identifier: AGPL-3.0-only
*/
import Terrain from './map/Terrain.ts';
export class Rivendell extends Terrain {}
src/Isengard.ts
/**
* Copyright 2002-present Sauron
* SPDX-License-Identifier: AGPL-3.0-only
*/
import Terrain from './map/Terrain.ts';
export class Isengard extends Terrain {}
CLI Reference
Commands
init
Generate project-wide Licensa configuration.
licensa init [OPTIONS]
apply
Add SPDX copyright license headers to source code files.
licensa apply [OPTIONS]
verify
Verify presence of license headers in source code files.
licensa verify
Options
-t, --type required
SPDX License identifier (case-insensitive)
Optional, if present in .licensarc config file
default: N/A
-o, --owner required
The copyright owner
Optional, if present in .licensarc config file
default: N/A
--year The copyright year or a range of years
default: null
--exclude A list of glob patterns to exclude from the licensing process
Globals
--verbose Detailed command output
-h, --help Show help message
-v, --version Show program's version number
License
Licensed under either of
- MIT license (see LICENSE-MIT) or
- Apache License, Version 2.0 (see LICENSE-APACHE)
at your option.
Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in this work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
Dependencies
~18–34MB
~570K SLoC