2 unstable releases

0.2.0 Jul 15, 2021
0.1.0 Jun 29, 2021

#11 in #dat

32 downloads per month
Used in export-ffxiv-macros

Apache-2.0

200KB
3K SLoC

libxivdat

Crates.io Doc.rs Apache-2.0 Build Status

A library for working with Final Fantasy XIV .DAT files. These files store client-side game config including macros, hotkeys, and ui settings.

This is still a work in progress and support for all DAT files is incomplete. See future plans for more info.

Minimum Supported Rust Version

This library has been tested against Rust >=1.52.0. Earlier versions may work, but use at your own risk.

CI builds are run against current stable and nightly at time of build.

DATFile

DATFile provides a common, low-level method of working with binary DAT files. DATFile emulates Rust's std lib File but reads and writes only from the inner content block of .DAT files, automatically handling header updates, padding, and masking as necessary.

High Level Modules

Higher-level support for specific file types is implemented on a type-by-type basis as optional features. See the chart below for more information and feature names.

High level modules allow working with DAT files at a resource level (ie, Macros or Gearsets) as opposed to working with raw byte streams from DATFile.

DAT Data Content

Most DAT files (excluding those marked as "Unique" in the support table), share a common file structure consisting of a header, content block, and footer.

Internally, some DAT file content blocks use a variable-length data structure referred to as a section in this library. A section consists of a single UTF-8 char type tag, u16le size, and a null-terminated UTF-8 string. A single resource (ie, a macro) is then comprised of a repeating pattern of sections. A toolkit for working with sections is provided in the section submodule.

Other DAT files use fixed-size resource blocks, with each resource immediately following the last. These are referred to as "Block DATs" below.

Plaintext DAT Files

Some DAT files (namely COMMON.DAT, CONTROL0.DAT, and CONTROL1.DAT) are actually just UTF-8 plaintext and do not share a common format with the binary DAT files.

Support for working with plaintext DATs may happen at some future point, but isn't currently a priority.

Unique Binary DAT Files

Two binary file types (ADDON.DAT and FFXIV_CHARA_XX.DAT files) do not use the common shared structure of other DAT files. Support for these files is not currently planned.

Future Plans

The goal of this library is to fully abstract the data structures of DAT files and create high-level, resource-based interfaces for each file type that operate on resources (ie, macros or gearsets) rather than raw byte streams. Each file has its own internal data types, so these layers will be implemented one at a time as optional features.

My focus with this libary is mainly on macros, gearsets, and ui config. High level support for other DAT types will liklely be a long time coming unless you build it yourself.

DAT Type Support

Symbol Description
Full support
🌀 Partial support
No support
File Contains Type DATFile Read/Write High Level Module
ACQ.DAT Recent /tell history Section 🌀 - section
ADDON.DAT ? Unique
COMMON.DAT Character configuration Plaintext
CONTROL0.DAT Gamepad control config Plaintext
CONTROL1.DAT Keyboard/mouse control config Plaintext
FFXIV_CHARA_XX.DAT Character appearance presets Unique
GEARSET.DAT Gearsets Block
GS.DAT Gold Saucer config (Triad decks) Block
HOTBAR.DAT Hotbar layouts Block
ITEMFDR.DAT "Search for item" indexing? Block
ITEMODR.DAT Item order in bags Block
KEYBIND.DAT Keybinds Section 🌀 - section
LOGFLTR.DAT Chat log filters? Block
MACRO.DAT Character-specific macros Section ✅ - macro
MACROSYS.DAT System-wide macros Section ✅ - macro
UISAVE.DAT UI config Block

Special Thanks

EmperorArthur/FFXIV_Settings was my jumping off point for research when developing this library.

Contributing

Contributions are always welcomed. Please ensure code passes cargo test --all-features, cargo clippy --all-features, and rustfmt -v --check **/*.rs before making pull requests.

No runtime deps