4 releases
0.1.2 | May 8, 2020 |
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0.1.1 | May 5, 2020 |
0.1.0 | May 5, 2020 |
0.0.1 | May 5, 2020 |
#2351 in Game dev
20KB
490 lines
librollenspielsache
WIP - there's like nothing actually here yet. This is more a guiding plan.
The Rollenspielsache is a set of tools for managing tabletop RPG games. The goal is to handle the mechanics seamlessly, allowing you to participate or run a tabletop encounter without getting distracted by rule clarifications.
Overview
This repo contains the core library as a Rust crate with an eventually optional C-FFI interface. In Rust you get to use the full Rust API, I plan to expose as much as I can, but the FFI interface is much more barebones and largely guided by need. Use cargo build --release
to produce target/release/librollenspiel.so
. Then, add this directory to your $LD_LIBRARY_PATH
to create a binding. Use cargo test
to run the tests.
Features
This library aims to cover as much territory as possible, reducing automating as many interactions as possible for a seamless experience while running (or playing) a game, whether that's in person or digitally via another system like roll20.
Types
- Party, either player or NPC (for encounters) - APL, CR
- Character - class, race
- Item
- Skill/Ability/Spell (given by items)
Systems - make everything as agnostic as possible:
- D&D 5E
- Starfinder
TODO roll20 integration?
Data-ready
- C-compatible - see librollenspielsache-rb for an example of how to use from another language.
- Redis-ready - each type has a method to build an appropriate Redis command for insertion.
Usage
Control the build with cargo
. Use make all
as a shortcut to put the compiled shared object file for FFI usage in dist/
. Point your linker to this file to use it.
Dependencies
~13–20MB
~269K SLoC