3 releases (breaking)
0.5.0 | Mar 1, 2024 |
---|---|
0.4.0 | Mar 7, 2023 |
0.3.0 | Nov 13, 2022 |
#1478 in Game dev
56KB
1K
SLoC
About
An input recording and playback library for the [Bevy] game engine in Rust. Test your games and applications without breaking a sweat. Support Tool Assisted Speedruns (TAS) effortlessly. Make crazy game mechanics where your player's inputs are echoed??
This crate currently captures the following input modes:
- keyboard
- mouse
- gamepad
If you need more, please feel free to file an issue or open a PR!
Getting started
If you're new to this crate, check out the input_playback
example to get a good overview of how it all works in practice.
Playback-powered testing
This crate can be used to capture, save to disk, and then play back user inputs in a macro-like fashion. This serialization-based workflow is a natural (if somewhat brittle) fit for testing UI, app logic and gameplay elements of your Bevy apps.
Simply toggle on InputCapturePlugin
, set a PlaybackFilePath
, perform your inputs and then close the app.
Then, when evaluating tests, loop through each saved input sample, and run your app with the InputPlaybackPlugin
, providing a PlaybackFilePath
corresponding to the input sample you are testing.
AppExit
events are also captured, your tests will close down automatically when they're complete.
Dependencies
~37–74MB
~1.5M SLoC