#component #keeshond #animation #level #material #systems #text

keeshond_treats

Easy building blocks for Keeshond so you can start making your games sooner

12 breaking releases

0.13.0 Apr 23, 2022
0.11.1 Mar 25, 2022
0.9.0 Dec 25, 2021
0.8.0 Oct 19, 2021
0.2.0 Nov 22, 2020

#1720 in Game dev


Used in keeshond_editor

MIT/Apache

595KB
14K SLoC

🐶 KEESHOND Treats 🐶

About

Keeshond Treats is a crate that provides useful components, systems, and other supplemental materials that help you make your games quicker. It includes functionality that might not necessarily be needed by all games, and thus is not part of the core:

  • Graphics:
    • Lerpable and Drawable primitives
    • Animations through Costume dataobject and Actor component
    • Sprite-based text through Text component
    • Tileset dataobject and Tilemaps optimized for large scrolling levels
    • Scrolling through Camera component
  • Logic:
    • Position component
    • Fast object-to-object collision through Collidable component
  • Level Editing:
    • Data-based object definition through Spawnables
    • Level data format and visual level editor

License

Licensed under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

Dependencies

~27–36MB
~630K SLoC