3 releases
0.0.111 |
|
---|---|
0.0.12 | May 22, 2022 |
0.0.11 | May 16, 2022 |
0.0.1 | May 15, 2022 |
#1917 in Game dev
17KB
210 lines
🤖 A small engine for prototyping projects
Usage
# Cargo.toml
[dependencies]
juke = "0.0.12"
Example
use juke::{egui::Context, resources::ResourceManager, *};
use std::time::Duration;
fn main() {
Engine::new("Hello, World! - ESC to exit", 256, 144, 4)
.ui(ui)
.run(update);
}
fn update(f: FrameContext, resources: &mut ResourceManager) {
for pixel in f.buffer.chunks_exact_mut(4) {
pixel[0] = 0xff; // R
pixel[1] = 0x00; // G
pixel[2] = 0xff; // B
pixel[3] = 0xff; // A
}
resources.set("frame_time", f.delta);
}
fn ui(ctx: &Context, resources: &mut ResourceManager) {
egui::Window::new("Hello, egui!").show(ctx, |ui| {
ui.label("This example demonstrates using egui with juke.");
ui.separator();
ui.horizontal(|ui| {
let delta = resources.get::<Duration>("frame_time").unwrap();
ui.spacing_mut().item_spacing.x /= 2.0;
ui.label(format!("Frame Time: {:?}", delta));
ui.label(format!("FPS: {}", 1. / delta.as_secs_f32()));
});
});
}
Dependencies
~15–30MB
~465K SLoC