7 unstable releases (3 breaking)
0.4.0 | Jun 6, 2024 |
---|---|
0.3.2 | May 19, 2024 |
0.2.0 | May 13, 2024 |
0.1.1 | May 13, 2024 |
0.0.1 |
|
#162 in Machine learning
594 downloads per month
67KB
764 lines
iron_learn
A pure Rust Machine Learning Library
Status
Version 0.4.0 released with Logistic Regression Algorithm. Now you can directly use linear_regression
or logistic_regression
functions instead of directly using gradient_descent
function, which has been marked as deprecated and is going to introduce breaking changes and in future may be removed. Under active development for further implementation support.
N.B: This library was built as a product of Rust Learning Efforts. So, "School Grade" algorithm is used for Matrix Multiplication. I have plans for improving on the performance part though in future.
Overview
This library is designed to facilitate machine learning tasks with a focus on linear algebra operations. Currently, the library supports matrix addition, subtraction, multiplication, transpose and scaling by a scalar providing a robust foundation for building more complex machine learning algorithms.
Modules
tensor
At the core of the library, the tensor
module supports multi-dimensional Tensor
data structure. It includes methods for tensor instantiation and defines the +
operator for tensor addition, the -
operator for subtraction and the *
operator for tensor multiplication. These operators however, take ownership of the variables(both rhs
and lhs
). So, the variables cannot be used later. To facilitate performing these operations without the ownership issue, it also provides add
, sub
and mul
methods to perform addition, subtraction and division by borrowing the variables for operation.
Additionally, it features a method t
for transpose and a multiply
method for the Hadamard product, an element-wise multiplication operation. It also pose scale
method for scaling by a scalar value.
These operations on Tensor
can fail due to multiple reasons and hence, it returns a result object. The library assumes a better error handling by the user rather than causing panic
.
N.B: This Module is limited to only two dimensional Matrix Support. This is a temporary restriction and I plan to remove this restriction in future.
complex
The complex
module is experimental and provides a representation of complex numbers, which are fundamental in various machine learning computations, especially in handling operations involving complex-valued data. The Complex
type supports all arithmatic operations.
numeric
This module defines all supported numeric types necessary for machine learning operations, including integer, unsigned, and floating-point variants, as well as the custom type Complex
.
gradient_descent
The gradient_descent
function performs a single step of the gradient descent optimization algorithm. It can work for both Linear Regression and Logistic Regression, configured by a boolean parameter.
matrix
(Use 2-Dimensional Tensor
instead)
matrix
The matrix
module provides the Matrix
structure which serves as a wrapper for the Tensor
object of two dimensions, enabling matrix operations. It defines the +
and *
operators for matrix addition and multiplication, respectively, mirroring the behavior of tensors. It also enables multiply
method to support hadamard product of two matrices.
vector
(Use 1-Dimensional Tensor
instead)
vector
The vector
module provides Vector
type which is a specialized wrapper for the Tensor
object, tailored for vector operations. It defines the +
operator for vector addition and the *
operator for computing the dot product between two vectors.
Usage
To use the library, include the following in your project:
use iron_learn::Complex;
use iron_learn::Matrix;
use iron_learn::Tensor;
use iron_learn::Vector;
Examples
Here are some examples of how to use the library for basic operations:
Tensor Addition
let a = Tensor::new(vec![2, 2], vec![1, 2, 3, 4]).unwrap(); // Define matrix `a`
let b = Tensor::new(vec![2, 2], vec![5, 6, 7, 8]).unwrap(); // Define matrix `b`
let c = (a + b).unwrap(); // Perform matrix addition. Causes a move. Cannot use a or b later.
// No move syntax
let a = Tensor::new(vec![2, 2], vec![1, 2, 3, 4]).unwrap(); // Define matrix `a`
let b = Tensor::new(vec![2, 2], vec![5, 6, 7, 8]).unwrap(); // Define matrix `b`
let c = a.add(&b).unwrap(); // Perform matrix addition without taking ownership..
Tensor Subtraction
let a = Tensor::new(vec![2, 2], vec![1, 2, 3, 4]).unwrap(); // Define matrix `a`
let b = Tensor::new(vec![2, 2], vec![5, 6, 7, 8]).unwrap(); // Define matrix `b`
let c = (a - b).unwrap(); // Perform matrix addition. Causes a move. Cannot use a or b later.
// No move syntax
let a = Tensor::new(vec![2, 2], vec![1, 2, 3, 4]).unwrap(); // Define matrix `a`
let b = Tensor::new(vec![2, 2], vec![5, 6, 7, 8]).unwrap(); // Define matrix `b`
let c = a.sub(&b).unwrap(); // Perform matrix addition without taking ownership..
Tensor Multiplication
let a = Tensor::new(vec![2, 2], vec![1, 2, 3, 4]).unwrap(); // Define matrix `a`
let b = Tensor::new(vec![2, 2], vec![5, 6, 7, 8]).unwrap(); // Define matrix `b`
let c = (a * b).unwrap(); // Perform matrix multiplication. Causes a move. Cannot use a or b later.
// No move syntax
let a = Tensor::new(vec![2, 2], vec![1, 2, 3, 4]).unwrap(); // Define matrix `a`
let b = Tensor::new(vec![2, 2], vec![5, 6, 7, 8]).unwrap(); // Define matrix `b`
let c = a.add(&b).unwrap(); // Perform matrix multiplication without taking ownership.
Tensor Hadamard Product
let a = Tensor::new(vec![2, 2], vec![1, 2, 3, 4]).unwrap(); // Define matrix `a`
let b = Tensor::new(vec![2, 2], vec![5, 6, 7, 8]).unwrap(); // Define matrix `b`
let c = a.multiply(b).unwrap(); // Perform matrix hadamard product
Tensor Transpose
let m = Tensor::new(vec![6], vec![1, 2, 3, 4, 5, 6]).unwrap();
m.t().unwrap();
Tensor Scaling
let m = Tensor::new(vec![6], vec![1, 2, 3, 4, 5, 6]).unwrap();
let r = Tensor::new(vec![6], vec![5, 10, 15, 20, 25, 30]).unwrap();
assert-eq!(m.scale(5).unwrap(), r);
Gradient Descent Optimization
use iron_learn::Tensor;
use iron_learn::gradient_descent::gradient_descent;
let learning_rate: f64 = 0.01;
let w = Tensor::new(vec![2, 1], vec![3.0, 4.0]).unwrap();
let x = Tensor::new(vec![1, 2], vec![3.0, 4.0]).unwrap();
let y = Tensor::new(vec![1, 1], vec![5.0]).unwrap();
let w = gradient_descent(&x, &y, &w, learning_rate, true);
Complex Number Arithmatic
let a = Complex::new(1.0, 2.0);
let b = Complex::new(3.0, 4.0);
let c = a + b;
let c = a - b;
let c = a * b;
let c = a / b;
Complex Number Tensor Addition & Multiplication
let a = Complex::new(1.0, 2.0);
let b = Complex::new(3.0, 4.0);
let c = Complex::new(5.0, 6.0);
let d = Complex::new(7.0, 8.0);
let m1 = Tensor::new(vec![2, 2], vec![a, b, c, d]).unwrap();
let m2 = Tensor::new(vec![2, 2], vec![a, c, b, d]).unwrap();
let result = m1.add(&m2).unwrap();
let result = m1.mul(&m2).unwrap();
Matrix Addition (Deprecated, use 2-Dimensional Tensor
instead)
let a = Matrix::new(vec![2, 2], vec![1, 2, 3, 4]).unwrap(); // Define matrix `a`
let b = Matrix::new(vec![2, 2], vec![5, 6, 7, 8]).unwrap(); // Define matrix `b`
let c = (a + b).unwrap(); // Perform matrix addition
Matrix Multiplication (Deprecated, use 2-Dimensional Tensor
instead)
let a = Matrix::new(vec![2, 2], vec![1, 2, 3, 4]).unwrap(); // Define matrix `a`
let b = Matrix::new(vec![2, 2], vec![5, 6, 7, 8]).unwrap(); // Define matrix `b`
let c = (a * b).unwrap(); // Perform matrix multiplication
Matrix Hadamard Product (Deprecated, use 2-Dimensional Tensor
instead)
let a = Matrix::new(vec![2, 2], vec![1, 2, 3, 4]).unwrap(); // Define matrix `a`
let b = Matrix::new(vec![2, 2], vec![5, 6, 7, 8]).unwrap(); // Define matrix `b`
let c = a.multiply(b).unwrap(); // Perform matrix hadamard product
Vector Addition (Deprecated, use 1-Dimensional Tensor
instead)
let a = Vector::new(vec![2], vec![1, 2]).unwrap(); // Define matrix `a`
let b = Vector::new(vec![2], vec![3, 4]).unwrap(); // Define matrix `b`
let c = (a + b).unwrap(); // Perform matrix addition
Vector Dot Product (Deprecated, use 1-Dimensional Tensor
instead)
let a = Vector::new(vec![2], vec![1, 2]).unwrap(); // Define matrix `a`
let b = Vector::new(vec![2], vec![3, 4]).unwrap(); // Define matrix `b`
let c = (a * b).unwrap(); // Perform matrix addition
Dependencies
~0.7–1.6MB
~34K SLoC