#interaction #combinator #parallel #evaluator #hvm #language #interpreter

nightly no-std bin+lib hvm-core

HVM-Core is a massively parallel Interaction Combinator evaluator

32 releases

0.3.0-hvm32.compat.4 May 21, 2024
0.2.26 May 15, 2024
0.2.17 Feb 2, 2024
0.2.12 Dec 31, 2023
0.2.11 Nov 29, 2023

#4 in #hvm

Download history 90/week @ 2024-07-28 6/week @ 2024-09-22

3,108 downloads per month

MIT license

1.5MB
5K SLoC

HVM-Core: a parallel Interaction Combinator evaluator

HVM-Core is a parallel evaluator for extended Symmetric Interaction Combinators.

We provide a raw syntax for specifying nets and a Rust implementation that achieves up to 10 billion rewrites per second on Apple M3 Max CPU. HVM's optimal evaluation semantics and concurrent model of computation make it a great compile target for high-level languages seeking massive parallelism.

HVM-Core will be used as the compile target for HVM on its upcoming update.

Usage

Install HVM-Core as:

cargo +nightly install hvm-core

Then, run the interpreter as:

hvmc run file.hvmc -s

Or compile it to a faster executable:

hvmc compile file.hvmc
./file

Both versions will compute the program's normal form using all available cores.

Example

HVMC is a low-level compile target for high-level languages. It provides a raw syntax for wiring interaction nets. For example:

@add = (<+ a b> (a b))

@sum = (?<(#1 @sumS) a> a)

@sumS = ({2 a b} c)
  & @add ~ (e (d c))
  & @sum ~ (a d)
  & @sum ~ (b e)

@main = a
  & @sum ~ (#24 a)

The file above implements a recursive sum. As you can see, its syntax isn't meant to be very human readable. Fortunately, we have HVM-Lang, a tool that generates .hvmc files from a familiar functional syntax. On HVM-Lang, you can write instead:

add a b = (+ a b)

sum  0 = 1
sum +p = (add (sum p) (sum p))

main = (sum 24)

Which compiles to the first program via hvml compile main.hvm. For more examples, see the /examples directory. If you do want to understand the hardcore syntax, keep reading.

Language

HVM-Core's textual syntax represents interaction combinators via an AST:

<TERM> ::=
  <ERA> ::= "*"
  <CON> ::= "(" <TERM> " " <TERM> ")"
  <TUP> ::= "[" <TERM> " " <TERM> "]"
  <DUP> ::= "{" <label> " " <TERM> " " <TERM> "}"
  <REF> ::= "@" <name>
  <U60> ::= "#" <value>
  <OP2> ::= "<" <op> " " <TERM> " " <TERM> ">"
  <MAT> ::= "?" "<" <TERM> " " <TERM> ">"
  <VAR> ::= <name>

<NET> ::=
  <ROOT> ::= <TERM>
  <REDEX> ::= "&" <TERM> "~" <TERM> <NET>

<BOOK> ::= 
  <DEF> ::= "@" <name> "=" <NET> <BOOK>
  <END> ::= <EOF> 

As you can see, HVMC extends the original system with some performance-relevant features, including top-level definitions (closed nets), unboxed 60-bit machine integers, numeric operations and numeric pattern-matching.

  • ERA: an eraser node, as defined on the original paper.

  • CON: a constructor node, as defined on the original paper.

  • TUP: a tuple node. Has the same behavior of CON.

  • DUP: a duplicator, or fan node, as defined on the original paper. Additionally, it can include a label. Dups with different labels will commute. This allows for increased expressivity (nested loops).

  • VAR: a named variable, used to create a wire. Each name must occur twice, denoting both endpoints of a wire.

  • REF: a reference to a top-level definition, which is itself a closed net. That reference is unrolled lazily, allowing for recursive functions to be implemented without the need for Church numerals and the like.

  • U60: an unboxed 60-bit unsigned integer.

  • OP2: a binary operation on u60 operands.

  • MAT: a pattern-matching operator on u60 values.

Note that terms form a tree-like structure. Yet, interaction combinators are not trees, but graphs; terms aren't enough to express all possible nets. To fix that, we provide the & <TERM> ~ <TERM> syntax, which connects the top-most main port of each tree. This allows us to build any closed nets with a single free wire. For example, to build the closed net:

R       .............
:       :           :
:      /_\         /_\
:    ..: :..     ..: :..
:    :     :     :     :
:   /_\   /_\   /_\   /_\
:...: :   : :...: :   :.:
      *   :.......:

We could use the following syntax:

@main
  = R
  & ((R *) (x y))
  ~ ((y x) (z z))

Here, @main is the name of the closed net, R is used to denote its single free wire, each CON node is denoted as (x y), and the ERA node is represented as a *. The wires from an aux port to a main port are denoted by the tree hierarchy, the wires between aux ports are denoted by named variables, and the single wire between main ports is denoted by the & A ~ B syntax. Note this always represents an active pair (or redex)!

CPU Evaluator

HVMC's main evaluator is a Rust package that runs on the CPU, although GPU versions are in development (see below). It is completely eager, which means it will reduce every generated active pair (redex) in an ultra-greedy, massively-parallel fashion.

The evaluator works by keeping a vector of current active pairs (redexes) and, for each redex in parallel, performing local "interaction", or "graph rewrite", as described below. To distribute work, a simple task stealing queue is used.

Note that, due to HVM's ultra-strict evaluator, languages targeting it should convert top-level definitions to supercombinators, which enables recursive definitions halt. HVM-Lang performs this transformation before converting to HVM-Core.

GPU Evaluator

The GPU evaluator is similar to the CPU one, except two main differences: "1/4" rewrites and a task-sharing grid. For example, on NVidia's RTX 4090, we keep a grid of 128x128 redex bags, where each bag contains redexes to be processed by a "squad", which consists of 4 threads, each one performing "1/4" of the rewrite, which increases the granularity. This allows us to keep 16,384 active squads, for a total of 65,536 active threads, which means the maximum degree of parallelism (65k) is achieved at just 16k redexes. Visually:

REDEX ::= (Ptr32, Ptr32)

    A1 --|\        /|-- B2
         | |A0--B0| |
    A2 --|/        \|-- B1

REDEX_BAG ::= Vec<REDEX>

    [(A0,B0), (C0,D0), (E0,F0), ...]

REDEX_GRID ::= Matrix<128, 128 REDEX_BAG>

    [ ] -- [ ] -- [ ] -- [ ] -- [ ] -- [ ] -- [ ] -- [ ] ...
     |      |      |      |      |      |      |      |
    [ ] -- [ ] -- [ ] -- [ ] -- [ ] -- [ ] -- [ ] -- [ ] ...
     |      |      |      |      |      |      |      |
    [ ] -- [ ] -- [ ] -- [ ] -- [ ] -- [ ] -- [ ] -- [ ] ...
     |      |      |      |      |      |      |      |
    [ ] -- [ ] -- [ ] -- [ ] -- [ ] -- [ ] -- [ ] -- [ ] ...
     |      |      |      |      |      |      |      |
    [ ] -- [ ] -- [ ] -- [ ] -- [ ] -- [ ] -- [ ] -- [ ] ...
     |      |      |      |      |      |      |      |
    [ ] -- [ ] -- [ ] -- [ ] -- [ ] -- [ ] -- [ ] -- [ ] ...
     |      |      |      |      |      |      |      |
    [ ] -- [ ] -- [ ] -- [ ] -- [ ] -- [ ] -- [ ] -- [ ] ...
     |      |      |      |      |      |      |      |
    [ ] -- [ ] -- [ ] -- [ ] -- [ ] -- [ ] -- [ ] -- [ ] ...
     |      |      |      |      |      |      |      |
    ...    ...    ...    ...    ...    ...    ...    ... 

SQUAD ::= Vec<4, THREAD>

THREAD ::=

    loop {
      if (A, B) = pop_redex():
        atomic_rewrite(A, B)
      share_redexes()
    }

    atomic_rewrite(A, B):
      ... match redex type ...
      ... perform atomic links ...

    atomic_link(a, b):
      ... see algorithm on 'paper/' ...

RESULT:

    - thread 0 links A1 -> B1
    - thread 1 links B1 -> A1
    - thread 2 links A2 -> B2
    - thread 3 links B2 -> A2

OUTPUT:

    A1 <--------------> B1
    A2 <--------------> B2

Interactions

The available interactions are the same described on the reference paper, namely annihilation and commutation rules, plus a few additional interactions, including primitive numeric operations, conditionals, and dereference. The core interactions are:

()---()
~~~~~~~ ERA-ERA
nothing
A1 --|\
     |a|-- ()
A2 --|/
~~~~~~~~~~~~~ CTR-ERA
A1 ------- ()
A2 ------- ()
A1 --|\     /|-- B2
     |a|---|b|   
A2 --|/     \|-- B1
~~~~~~~~~~~~~~~~~~~ CTR-CTR (if a ~~ b)
A1 -----, ,----- B2
         X
A2 -----' '----- B1
A1 --|\         /|-- B2
     |a|-------|b|   
A2 --|/         \|-- B1
~~~~~~~~~~~~~~~~~~~~~~~ CTR-CTR (if a !~ b)
      /|-------|\
A1 --|b|       |a|-- B2
      \|--, ,--|/
           X
      /|--' '--|\
A2 --|b|       |a|-- B1
      \|-------|/

The dereference interactions happen when a @REF node interacts with another node. When that node is a constructor, the dereference will be unrolled efficiently. This makes HVM practical, because, without it, top-level definitions would need to be implemented with DUP nodes. This would cause considerable overhead when trying to implement functions, due to DUP nodes incremental copying nature. When the other node is anything else, that implies two closed nets got disconnected from the main graph, so both nodes are collected, allowing recursive functions to halt without infinite expansions.

() -- @REF
~~~~~~~~~~ ERA-REF
nothing
A1 --|\
     | |-- @REF
A2 --|/
~~~~~~~~~~~~~~~~ CTR-REF
A1 --|\
     | |-- {val}
A2 --|/

Since Interaction Combinator nodes only have 1 active port, which is a property that is essential for key computational characteristics such as strong confluence, we can't have a binary numeric operation node. Instead, we split numeric operations in two nodes: OP2, which processes the first operand and returns an OP1 node, which then processes the second operand, performs the computation, and connects the result to the return wire.

A1 --,
     [}-- #X
A2 --' 
~~~~~~~~~~~~~~ OP2-NUM
A2 --[#X}-- A1
A1 --[#X}-- #Y
~~~~~~~~~~~~~~ OP1-NUM
A1 -- #Z

Note that the OP2 operator doesn't store the operation type. Instead, it is stored on 4 unused bits of the left operand. As such, an additional operation called "load-op-type" is used to load the next operation on the left operand. See the /examples directory for more info. Below is a table with all available operations:

sym name
+ addition
- subtraction
* multiplication
/ division
% modulus
== equal-to
!= not-equal-to
< less-than
> greater-than
<= less-than-or-equal
>= greater-than-or-equal
& bitwise-and
| bitwise-or
^ bitwise-xor
~ bitwise-not
<< left-shift
>> right-shift

Since HVM already provides plenty of solutions for branching (global references, lambda encoded booleans and pattern-matching, etc.), the pattern-match operation is only necessary to read bits from numbers: otherwise, numbers would be "black boxes" that can't interact with the rest of the program. The way it works is simple: it receives a number, two branches (case-zero and case-succ, stored in a CON node) and a return wire. If the number is 0, it erases the case-succ branch and returns the case-zero branch. Otherwise, it erases the case-zero branch and returns the case-succ branch applied to the predecessor of the number.

A1 --,
     (?)-- #X
A2 --' 
~~~~~~~~~~~~~~~~~~ MAT-NUM (#X > 0)
           /|-- A2
      /|--| |
A1 --| |   \|-- #(X-1)
      \|-- ()
A1 --,
     (?)-- #X
A2 --' 
~~~~~~~~~~~~~~~~~~ MAT-NUM (#X == 0)
      /|-- ()
A1 --| |   
      \|-- A2

Note that some interactions like NUM-ERA are omitted, but should logically follow from the ones described above.

Memory Layout

The memory layout is optimized for efficiency. Conceptually, it equals:

// A pointer is a 64-bit word
type Ptr = u64;

// A node stores its two aux ports
struct Node {
  p1: Ptr, // this node's fst aux port
  p2: Ptr, // this node's snd aux port 
}

// A redex links two main ports
struct Redex {
  a: Ptr, // main port of node A
  b: Ptr, // main port of node B
}

// A closed net
struct Net {
  root: Ptr,       // a free wire
  redexes: Vec<Redex> // a vector of redexes
  heap: Vec<Node>  // a vector of nodes
}

As you can see, the memory layout resembles the textual syntax, with nets being represented as a vector of trees, with the 'redex' buffer storing the tree roots (as active pairs), and the 'nodes' buffer storing all the nodes. Each node has two 32-bit pointers and, thus, uses exactly 64 bits. Pointers include a 4-bit tag, a 28-bit label (used for DUP colors, OP2 operators) and a 32-bit addr, which allows addressing a 2 GB space per instance. There are 12 pointer types:

VR1: Tag = 0x0; // Variable to aux port 1
VR2: Tag = 0x1; // Variable to aux port 2
RD1: Tag = 0x2; // Redirect to aux port 1
RD2: Tag = 0x3; // Redirect to aux port 2
REF: Tag = 0x4; // Lazy closed net
ERA: Tag = 0x5; // Unboxed eraser
NUM: Tag = 0x6; // Unboxed number
OP2: Tag = 0x7; // Binary numeric operation
OP1: Tag = 0x8; // Unary numeric operation
MAT: Tag = 0x9; // Numeric pattern-matching
LAM: Tag = 0xA; // Main port of lam node
TUP: Tag = 0xB; // Main port of tup node
DUP: Tag = 0xC; // Main port of dup node

This memory-efficient format allows for a fast implementation in many situations; for example, an interaction combinator annihilation can be performed with just 2 atomic CAS.

Note that LAM, TUP and DUP nodes are identical: they are interaction combinator nodes, and they annihilate/commute based on their labels being identical. The distinction is made for better printing, but isn't used internally.

We also provide unboxed 60-bit unsigned integers, which allows HVMC to store raw data with minimal loss. For example, to store a raw 3.75 KB buffer, one could use a perfect binary tree of CON nodes with a depth of 8, as follows:

@buff = (((((((((X0 X1) (X2 X3)) ((X4 X5) (X6 X7))) ...)))))))

This would use a total of 511 nodes, which takes a space of almost exactly 8 KB on HVMC. As such, while buffers are not part of the spec, we can store raw data with a ~46% efficiency using interaction-net-based trees. This structure isn't as compact as arrays, but it allows us access and transform data in parallel, which is a great tradeoff in practice.

Lock-free Algorithm

At the heart of HVM-Core's massively parallel evaluator lies a lock-free algorithm that allows performing interaction combinator rewrites in a concurrent environment with minimal contention and completely avoiding locks and backoffs. To understand the difference, see the images below:

Before: using locks

In a lock-based interaction net evaluator, threads must lock the entire surrounding region of an active pair (redex) before reducing it. That is a source of contention and can results in backoffs, which completely prevents a thread from making progress, reducing performance.

After: lock-free

The lock-free approach works by attempting to perform the link with a single compare-and-swap. When it succeeds, nothing else needs to be done. When it fails, we place redirection wires that semantically complete the rewrite without any interaction. Then, when a main port is connected to a redirection wire, it traverses and consumes the entire path, reaching its target location. If it is an auxiliary port, we store with a cas, essentially moving a node to another thread. If it is a main port, we create a new redex, which can then be reduced in parallel. This essentially results in an "implicit ownership" scheme that allows threads to collaborate in a surgically precise contention-avoiding dance.

For more information, check the paper/draft.pdf.

Contributing

To verify if there's no performance regression:

git checkout main
cargo bench -- --save-baseline main # save the unchanged code as "main"
git checkout <your-branch>
cargo bench -- --baseline main      # compare your changes with the "main" branch

To verify if there's no correctness regression, run cargo test. You can add cargo-insta with cargo install cargo-insta and run cargo insta test to see if all test cases pass, if some don't and they need to be changed, you can run cargo insta review to review the snapshots and correct them if necessary.

Community

HVM-Core is part of Higher Order Company's efforts to harness massively parallelism. Join our Discord!

Dependencies

~0.8–8.5MB
~77K SLoC