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#29 in #elf-file
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HexSpell: The Executable Rust Parser
WARNING: THIS PROJECT HAS BEEN MOVED TO 'hexspell'
Description
HexSpell is an open source library created in Rust, designed to parse and manipulate executable files (.exe, .dll, etc.) with minimal dependencies. The reason for this library is to deepen my knowledge about executables, their manipulation and Rust!
Features
- Low Dependency: Uses minimal external libraries for easy integration and maintenance
- PE & ELF parse: Understandable PE & ELF file struct
- Modify functions: Functions to help manipulating executables
Installation
To include HexSpell in your Rust project, add it to your dependencies with cargo:
cargo add hex_spell
or just add this line to your Cargo.toml
[dependencies]
hex_spell = "0.1.x"
Examples of use
Some examples of use
Display PE info
Displaying info about a PE file
use hex_spell::pe::PE;
fn main() {
let file_name = "outt.exe";
let pe = PE::from_file(file_name).unwrap();
println!("┌───────────────────────────────┐");
println!("│ File {}\t\t\t│", file_name);
println!("│ File PE Checksum: 0x{:X}\t│", pe.header.checksum.value);
println!("│ Architecture: {}\t\t│", pe.header.architecture.value);
println!("│ PE type: {:?}\t\t\t│", pe.header.pe_type);
println!("│ Number of sections 0x{:X}\t│", pe.header.number_of_sections.value);
println!("│ Size of image: 0x{:X}\t\t│", pe.header.size_of_image.value);
println!("└───────────────────────────────┘");
}
Modify attributes from PE file
Using HexSpell to change the entry point of a PE file:
use hex_spell::pe::PE;
fn main() {
// Attempt to parse a PE from file
let mut pe = match PE::from_file("file.exe") {
Ok(file) => file,
Err(e) => {
eprintln!("Failed to parse PE file: {}", e);
return;
}
};
// Print old entry point
print!("Old entry point: {:X} | ", pe.header.entry_point.value);
// Update the entry point to a new value, on the same pe.buffer
pe.header.entry_point.update(&mut pe.buffer, 0x36D4u32);
// Print new entry point
print!("New entry point: {:X}", pe.header.entry_point.value);
// Try to write the modified PE file back to disk
if let Err(e) = pe.write_file("file_modified.exe") {
eprintln!("Failed to write modified PE file: {}", e);
}
}
Create new section and injecting a shellcode
Adding code in a section with its own header
use hex_spell::pe::PE;
const SHELLCODE: [u8; 284] = [../*msfvenom shellcode*/..]
fn main(){
// Open PE from file
let mut pe = PE::from_file("tests/samples/sample1.exe").expect("[!] Error opening PE file");
// Create new section header based on basic parameters
let new_section_header = pe.generate_section_header(
".shell", // Name for the new section
shellcode.len() as u32, // The size of the data it has to store
section::Characteristics::Code.to_u32() // Basic characteristics for a shellcode
+ section::Characteristics::Readable.to_u32()
+ section::Characteristics::Executable.to_u32(),
).expect("[!] Error generating new section header");
// Add new section header and payload into PE
pe.add_section(new_section_header, shellcode.to_vec()).expect("[!] Error adding new section into PE");
// Optional: Update entry point to execute our payload instead of the original code
pe.header.entry_point.update(&mut pe.buffer, pe.sections.last().unwrap().virtual_address.value);
// Write output to a new file
pe.write_file("tests/out/modified.exe").expect("[!] Error writing new PE to disk");
}
Support or Contact
Having trouble with HexSpell? Please submit an issue on GitHub.
License
HexSpell is distributed under the terms of the MIT License. See LICENSE for details.