17 releases (11 breaking)
0.12.1 | Feb 7, 2022 |
---|---|
0.11.1 | Oct 15, 2021 |
0.9.0 | Jul 19, 2021 |
0.8.0 | Feb 1, 2021 |
0.5.3 | Jun 29, 2020 |
#604 in Asynchronous
Used in 7 crates
65KB
1.5K
SLoC
Goods - Asset Pipeline
Goods is an asset system primarily designed for game engines. It supports definition of complex assets using powerful derive-macros and asynchronous loading with trait-based asset sources.
Definition
To define an asset users must implement Asset
trait.
Type that implements Asset
traits are called assets and their values are produced by asset loading process.
Asset
trait is rather complex. Many of its parts looks like boilerplate when defining simple asset type.
License
Licensed under either of
- Apache License, Version 2.0, (license/APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (license/MIT or http://opensource.org/licenses/MIT)
at your option.
Contributions
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
Dependencies
~5–15MB
~176K SLoC