13 releases
0.0.13 | Jul 18, 2024 |
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0.0.12 | Mar 19, 2024 |
0.0.6 | Jan 22, 2024 |
0.0.3 | Nov 17, 2023 |
#25 in Data formats
40 downloads per month
Used in 5 crates
(4 directly)
245KB
6.5K
SLoC
gltf_kun
Graph-based glTF processing library. Uses petgraph to create a traversable graph of the glTF document.
Usage
use gltf_kun::graph::{Graph, GraphNodeWeight, gltf::document::GltfDocument};
let mut graph = Graph::default();
// Create a new glTF document within the graph.
let doc = GltfDocument::new(&mut graph);
// Create a new scene.
// This `scene` variable is just a wrapper around a u32 index into the graph,
// making it cheap to copy and pass around.
let mut scene = doc.create_scene(&mut graph);
// To read or write data, we need to get the weight.
let weight = scene.get_mut(&mut graph);
weight.name = Some("My Scene".to_string());
// Create a glTF node and add it to the scene.
let mut node = doc.create_node(&mut graph);
scene.add_node(&mut graph, node);
// Iterate over all scenes in the document, printing their names.
doc.scenes(&graph).iter().for_each(|scene| {
let weight = scene.get(&graph);
println!("Scene name: {:?}", weight.name);
});
use gltf_kun::{extensions::DefaultExtensions, io::format::glb::GlbExport};
// Export the document to a GLB byte array.
let glb = GlbExport::<DefaultExtensions>::export(&mut graph, &doc).ok();
Dependencies
~14MB
~299K SLoC