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0.7.4 Aug 19, 2024
0.7.3 Aug 19, 2024
0.7.2 Nov 5, 2023
0.7.1 Apr 4, 2023
0.5.0 Apr 6, 2021

#1994 in Parser implementations


Used in glslt_cli

MIT license

98KB
2K SLoC

glslt

glslt is the main library that supports the GLSL Template compiler transforms. If you are building a system that relies on transforming GLSLT code, you'll want to interact with this library directly instead of the command-line interface provided by glsltc.

Usage

Rust crate

The glslt crate manipulates syntax trees generated by the glsl-lang crate.

use glslt::glsl_lang::{ast::*, parse::IntoParseBuilderExt};
use glslt::transform::{Unit, TransformUnit};

let glsl_src = r#"
float sdf3d(in vec3 p);
float colort();

float sdSphere(vec3 p, float r) {
    return length(p) - r;
}

float opElongate(in sdf3d primitive, in colort C, in vec3 p, in colort D, in vec3 h) {
    vec3 q = p - clamp(p, -h, h);
    return C() * primitive(q) * D();
}

void mainImage(out vec4 fragColor, in vec2 fragCoord) {
    float sz = 5.;
    fragColor = vec4(vec3(opElongate(sdSphere(_p, sz), 1.0, vec3(fragCoord, 0.), 2.0, vec3(1., 2., 3.))), 1.0);
}
"#;

// Parse the GLSLT source code
let tu: TranslationUnit = glsl_src
    .builder()
    .context(&glslt::parse::make_parse_context(None))
    .parse()
    .expect("failed to parse GLSLT source")
    .0;

// Create the transform unit
let mut unit = Unit::new();

// Parse declarations
for decl in tu.0.into_iter() {
    unit.parse_external_declaration(decl).expect("failed to parse declaration");
}

// Generate the result
let tu = unit.into_translation_unit().expect("failed to generate output");

// Transpile the syntax tree to GLSL source
let mut output_src = String::new();
glsl_lang::transpiler::glsl::show_translation_unit(
    &mut output_src,
    &tu,
    glsl_lang::transpiler::glsl::FormattingState::default(),
).expect("failed to generate GLSL");

Python library

If you installed the glslt library via pip install glslt or maturin develop, you may use the Python interface to the GLSLT compiler.

import glslt

# Parse the `sdf.glsl` file with `my-glsl-lib/include` being a system include
# directory for #include resolution
translation_unit = glslt.parse_files(["sdf.glsl"], ["my-glsl-lib/include"])

# Create a new minimizing transform unit
unit = glslt.MinUnit()

# Add the parsed declarations to the transform unit
unit.add_unit(translation_unit)

# Get the output of the transform
result = unit.to_translation_unit(["mainImage"])

# Print the GLSL code
print(result.to_glsl())

Author

Alixinne alixinne@pm.me

Dependencies

~5–12MB
~146K SLoC