3 unstable releases
Uses old Rust 2015
0.2.1 | Oct 5, 2018 |
---|---|
0.2.0 | Aug 6, 2018 |
0.1.0 | Jan 28, 2018 |
#150 in Rendering
1MB
16K
SLoC
gfx_smaa
A library for post process antialiasing for the gfx-rs graphics API, based on the SMAA reference implementation. Currently only works with OpenGL 3+, but support for other graphics APIs is planned.
Example
// create window
let mut window: PistonWindow = WindowSettings::new("SMAA", (640, 480)).build().unwrap();
// create target
let mut target = SmaaTarget::<_>::new(&mut window.factory,
window.output_color.clone(),
640, 480).unwrap();
// main loop
while let Some(e) = window.next() {
window.draw_3d(&e, |window| {
// clear depth and color buffers.
window.encoder.clear_depth(&target.output_depth(), 1.0);
window.encoder.clear(&target.output_color(), [0.0, 0.0, 0.0, 1.0]);
// Render the scene.
...
// Perform actual antialiasing operation and write the result to the screen.
target.resolve(&mut window.encoder);
});
}
Dependencies
~2.5MB
~59K SLoC