4 releases
0.1.3 | Apr 21, 2020 |
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0.1.2 | Apr 17, 2020 |
0.1.1 | Apr 16, 2020 |
0.1.0 | Apr 15, 2020 |
#306 in Geospatial
409 downloads per month
Used in geo-repair-polygon
29KB
464 lines
rust-geo-validator
A trait for MultiPolygon/Polygon geo-types to check for validity according to OGC standards. Validation currently conforms only partially to those rules.
Validation Traits
The current geo/geo-types packages contain no support for validation of Geometries other then succeeding/failing to create a Geometry. This package adds a trait to the MultiPolygon and Polygon type to check for validity according to the OGC specifications (currently a work in progress).
The validation function provided here look for violations of the following rules:
- A polygon may not have less than three points
- A polygon may not have any unclosed rings
- A polygon may not be a multi-polygon (all inner rings must be contained by the outer ring)
- No ring in the polygon may intersect another ring
- No ring in the polygon may intersect itself
- No point on a ring may be touching a line in it or any other ring
- No points may be repeated in a ring
- All points must have valid floating point values
validate()
The is_valid()
trait will return false at the first error and provides no debugging information.
Examples
use geo_types::polygon;
use geo_validator::Validate;
// Polygon self intersects and has intersecting inner/outer rings
let poly = polygon!(
exterior: [
(x: 0., y: 0.),
(x: 0., y: 200.),
(x: 200., y: 0.),
(x: 200., y: 200.),
],
interiors: [
[
(x: 10., y: 20.),
(x: 50., y: 20.),
(x: 20., y: 50.),
(x: 50., y: 50.),
],
],
);
let valid = poly.validate();
assert_eq!(valid, false);
validate_detailed
The validate_detailed()
function collects information about where the current MultiPolygon/Polygon is invalid, and returns that information to the caller.
Examples
use geo_types::polygon;
use geo_validator::Validate;
// Polygon self intersects and has intersecting inner/outer rings
let poly = polygon!(
exterior: [
(x: 0., y: 0.),
(x: 0., y: 200.),
(x: 200., y: 0.),
(x: 200., y: 200.),
],
interiors: [
[
(x: 10., y: 20.),
(x: 50., y: 20.),
(x: 20., y: 50.),
(x: 50., y: 50.),
],
],
);
let valid = poly.validate_detailed();
assert_eq!(valid.valid, false);
assert_eq!(valid.ring_intersects_other_ring.len(), 3);
assert_eq!(valid.self_intersections.len(), 2);
assert_eq!(valid.point_touching_line.len(), 1);
assert_eq!(valid.ring_intersects_other_ring[0].x, 20_f64);
assert_eq!(valid.ring_intersects_other_ring[0].y, 20_f64);
assert_eq!(valid.ring_intersects_other_ring[1].x, 35_f64);
assert_eq!(valid.ring_intersects_other_ring[1].y, 35_f64);
assert_eq!(valid.ring_intersects_other_ring[2].x, 50_f64);
assert_eq!(valid.ring_intersects_other_ring[2].y, 50_f64);
assert_eq!(valid.self_intersections[0].x, 100_f64);
assert_eq!(valid.self_intersections[0].y, 100_f64);
assert_eq!(valid.self_intersections[1].x, 32.857142857142854_f64);
assert_eq!(valid.self_intersections[1].y, 37.142857142857146_f64);
assert_eq!(valid.point_touching_line[0].x, 50_f64);
assert_eq!(valid.point_touching_line[0].y, 50_f64);
Dependencies
~2MB
~44K SLoC