18 releases
0.11.3 | Jan 30, 2023 |
---|---|
0.11.0 | Oct 2, 2022 |
0.10.0 | Mar 19, 2022 |
0.9.3 | Feb 3, 2021 |
0.1.0 | Apr 11, 2017 |
#2481 in Game dev
575 downloads per month
Used in 32 crates
(6 directly)
1MB
15K
SLoC
Rust bindings for the Godot game engine
This crate contains high-level wrappers around the core types of Godot Engine's GDNative API, and the NativeScript feature which enables Rust code to be used as scripts.
Memory management for core types
Wrappers for most core types expose safe Rust interfaces, and it's unnecessary to mind
memory management most of the times. The exceptions are VariantArray
and Dictionary
,
internally reference-counted collections with "interior mutability" in Rust parlance. These
types are modelled using the "typestate" pattern to enforce that the official
thread-safety guidelines. For more information, read the type-level
documentation for these types.
Since it is easy to expect containers and other types to allocate a copy of their
content when using the Clone
trait, some types do not implement Clone
and instead
implement NewRef
which provides a new_ref(&self) -> Self
method
to create references to the same collection or object.
Dependencies
~8–15MB
~259K SLoC