4 releases
0.2.0 | Jun 30, 2020 |
---|---|
0.1.2 | Jun 8, 2020 |
0.1.1 | Jun 8, 2020 |
0.1.0 | Jun 8, 2020 |
#1229 in Game dev
Used in push2_pong
11KB
93 lines
gameloop-rs
An implementation of deWiTTERS game loop.
Usage
// run at 20 ticks per second, with max frame skip of 5
let game_loop = GameLoop::new(20, 5).unwrap();
// begin core game loop
loop {
// ... handle window events ...
for action in game_loop.actions() {
match action {
FrameAction::Tick => /* simulate 1 game tick */
FrameAction::Render { interpolation } => /* render the game state interpolated
between previous and next tick */
}
}
}
lib.rs
:
An implementation of deWiTTERS game loop.
Usage
// run at 20 ticks per second, with max frame skip of 5
let game_loop = GameLoop::new(20, 5).unwrap();
// begin core game loop
loop {
// ... handle window events ...
for action in game_loop.actions() {
match action {
FrameAction::Tick => /* simulate 1 game tick */
FrameAction::Render { interpolation } => /* render the game state interpolated
between previous and next tick */
}
}
}
Dependencies
~91KB