#graphics #utility #rendering #math #algebra

fgruc

Fast graphics rendering utility collection // A collection of utils for graphics rendering and game making made with performance in mind

1 unstable release

0.1.0 Apr 8, 2023

#1893 in Game dev

MIT/Apache

42KB
985 lines

fgruc - A fast graphics rendering utility collection

A lightweight and performant collection of utilities to assist in graphics stuff and game (engine) development.

CAUTION: Right now fgruc is experimental and lacks most features other math crates provide!


What fgruc provides:

  • Vector and Matrix struct with full implementations of most functions and operations.
  • Universal Color and Vertex struct with full implementations of most functions and operations.
  • Optimized sin(), cos(), tan(), etc. functions and other math utils.
  • Common enums and types for operations in 2d/3d space.
  • Quaternion and Euler structs for rotations and transformations.

What fgruc does not (and will not) provide:

  • High level APIs for Vulkan, OpenGL, etc.
  • Utils for operations on the GPU.
  • Structs and utils crates like wgpu and ash provide.

What is planned for fgruc to provide in the future

No runtime deps