5 releases
1.1.1 |
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1.0.2 |
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0.1.9 | Apr 7, 2024 |
#286 in Geospatial
64KB
1K
SLoC
fast-graph
A fast, lightweight and extensible implementation of a graph data structure.
Note
⚠️ There will be some breaking changes in the coming 1-2 weeks at the very least until version 1.0.0 arrives.
Roadmap
General
- No-std support
- Benchmarks
- Comparing benchmarks to alternatives
Algorithms
- Topological sort
- Depth first walk
- Connected components
- Find cycles
- Breadth first
Parallelization
- Rayon support
Lightweight & fast.
By default, SlotMaps are used to store the nodes and edges which solves the ABA problem while also providing O(1) insertion, deletion and lookup times.
Extensible & Generic
The Graph is generic over the node and edge data types. There's also traits for making even more customized graph-like data structures if the need arises.
Serde & Specta
There's optional features to enable [serde] & [specta] support.
Categories
The CategorizedGraph struct uses a hash map to map category names (String) to a category node (NodeID) (where the node's edges are the nodes belonging to the category). There's also some useful extra functions to query categories and their nodes, and a Categorized trait that can be implemented for a custom struct if needed.
In other words a simple extension to the graph that allows for efficient and easy grouping of nodes by strings.
Structure
Node - Struct representing a node in the graph. Contains a NodeID which is a key to the node in the slotmap, which has a generic data field and a list of edges.
Edge - Struct representing an edge in the graph. Contains an EdgeID which is a key to the edge in the slotmap, and two NodeIDs which are the nodes the edge connects (from & to). An edge can also have "data", which could be anything or nothing; for example the weight of the connection or a struct or enum representing something else.
GraphInterface - Trait defining methods to alter a graph, i.e. adding, removing, and editing nodes and edges.
Graph - The default graph struct which implements GraphInterface. It only contains two slotmaps, one for nodes and one for edges.
Categorized - Trait that extends the Graph with category specific methods.
CategorizedGraph - A graph with categories. Categories are normal nodes (which can contain edges & data), but the graph also contains a hashmap that maps category names to category nodes for easy access.
Examples
Simple Graph and the ABA problem.
use fast_graph::{Graph, Node, Edge};
/* We need to have this trait in scope: */
use fast_graph::{GraphInterface};
#[derive(Debug)]
struct EdgeData(String);
#[derive(Debug)]
struct NodeData(String);
let mut graph: Graph<NodeData, EdgeData> = Graph::new();
let node1 = graph.add_node(NodeData("Node 1".into()));
let node2 = graph.add_node(NodeData("Node 2".into()));
let edge1 = graph.add_edge(node1.id, node2.id, EdgeData("Edge 1".into()));
assert_eq!(graph.node(node1.id).unwrap().id, node1.id);
assert_eq!(graph.edge(edge1.id).unwrap().id, edge1.id);
graph.remove_node(node1.id).unwrap();
// Since we just removed node 1, it should be None now.
assert_eq!(graph.node(node1.id), None);
// And node 2 still points to node 2.
assert_eq!(graph.node(node2.id).unwrap().id, node2.id);
println!("{:#?}", graph);
CategorizedGraph example
use fast_graph::*;
#[derive(Clone, Debug, Default, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize))]
enum NodeData {
Number(u32),
CategoryData(String),
#[default]
None,
}
let mut graph: CategorizedGraph<NodeData, ()> = CategorizedGraph::new();
let node1 = graph.add_node(NodeData::Number(1)).id;
let node2 = graph.add_node(NodeData::Number(2)).id;
let node3 = graph.add_node(NodeData::Number(3)).id;
let category1 = graph.create_category("Category 1", vec![node1, node2],
NodeData::CategoryData("Category 1".into())
).unwrap();
assert_eq!(graph.category("Category 1").unwrap().connections.len(), 2);
// The category node should have the same data as the one we passed in.
let category1_data = graph.category("Category 1").unwrap().data;
if let NodeData::CategoryData(category1_name) = category1_data {
assert_eq!(category1_name, "Category 1".to_string());
}
// Adding to a category that doesn't exist will create it.
let category2 = graph.add_to_category("Category 2", vec![node2]);
assert_eq!(graph.all_categories().len(), 2);
// Adding to the same category twice will return the same category node.
let category2_1 = graph.add_to_category("Category 2", vec![node3]);
assert_eq!(graph.all_categories().len(), 2);
assert_eq!(category2, category2_1);
// The "Category 2" node should have two connections, one to node2 and one to node3.
let category2_node = graph.category("Category 2").unwrap();
assert_eq!(
// this:
category2_node.connections.iter()
.map(|edge_id|
graph.edge(*edge_id).unwrap().to
)
.collect::<Vec<NodeID>>(),
// should equal:
vec![node2, node3]
);
// Creating a category twice will error.
assert!(
graph.create_category("Category 1",
vec![node3], NodeData::CategoryData("Category 1".into())
).is_err()
);
Change log
Dependencies
~2–42MB
~601K SLoC