21 releases (breaking)

Uses old Rust 2015

0.17.0 Jan 11, 2019
0.15.0 Apr 18, 2018
0.13.0 Mar 6, 2018
0.2.3 Dec 11, 2017
0.2.0 Oct 29, 2017

#2347 in Game dev

MIT license

61KB
1.5K SLoC

entity-store-code-gen


lib.rs:

Code generator for a game data store. Data is organised into "components" - eaching having a particular rust type. "Entities" - objects in the game world - are collections of components. A component can be associated with an entity by storing the id of the entity in that component's store.

A simple example:

struct EntityStore {
    position: HashMap<EntityId, ::cgmath::Vector2<f32>>,
    solid: HashSet<EntityId>,
    tile: HashSet<EntityId, MyTileType>,
}

Note the solid field is a HashSet rather than a HashMap. Sets are used to store flags with no associated data.

This must be used from a build script. A simple build script looks like:

extern crate entity_store_code_gen;

fn main() {
    entity_store_code_gen::generate(include_str!("spec.toml"), "entity_store.rs").unwrap()
}

Use entity_store_helper to help make use of the generated code.

Dependencies

~11–19MB
~280K SLoC