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#108 in #2d-game
82KB
2.5K
SLoC
Enschin
!!! Still in early development !!!
2D Game Engine completly written in Rust with the wgpu graphics api. Originally started in C / C++. Enschin is completly scene and component based focused on performance and accessibility.
To get a taste of Enschin look into examples or run:
cargo run --example bunnymark --release
Features to come:
- SpriteSheets
- AABB Collision
Dependencies
~20–34MB
~361K SLoC