7 releases (breaking)
0.6.0 | Oct 3, 2024 |
---|---|
0.5.0 | Jul 3, 2024 |
0.4.0 | Apr 2, 2024 |
0.3.0 | Feb 7, 2024 |
0.1.1 | Oct 20, 2023 |
#2 in #drag-and-drop
256 downloads per month
Used in hello_egui
32KB
288 lines
egui_pull_to_refresh
... adds pull to refresh functionality to egui.
It works by wrapping a widget in a PullToRefresh
widget, which will
display a refresh indicator when the user pulls down the widget.
Demo Videos:
https://github.com/lucasmerlin/hello_egui/assets/8009393/b8a7ca7f-4e4b-4ae9-bfad-1e98a88bf5ba
https://github.com/lucasmerlin/hello_egui/assets/8009393/c76e778e-6362-43cd-bef4-2d6e51eaf8d1
Usage
use egui::{Ui};
use egui_pull_to_refresh::PullToRefresh;
// This is the minimal example. Wrap some ui in a [`PullToRefresh`] widget
// and refresh when should_refresh() returns true.
fn my_ui(ui: &mut Ui, count: u64, loading: bool) -> bool {
let response = PullToRefresh::new(loading).ui(ui, |ui| {
ui.add_space(ui.available_size().y / 4.0);
ui.vertical_centered(|ui| {
ui.set_height(ui.available_size().y);
ui.label("Pull to refresh demo");
ui.label(format!("Count: {}", count));
});
});
response.should_refresh()
}
Have a look at the other examples for more.
Dependencies
~4–9MB
~84K SLoC