4 releases
0.1.3 | Feb 22, 2022 |
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0.1.2 | Feb 8, 2022 |
0.1.1 | Feb 1, 2022 |
0.1.0 | Feb 1, 2022 |
#658 in GUI
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12KB
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egui_inspect
This crate is intended to provide some rust helper macros to automatically generate boilerplate code to inspect structures
Its goals are:
- to provide as much compile-time generated code as possible, avoiding conditional branches at runtime
- to be hyper user-friendly
There is a EguiInspect
trait which is necessary for a struct to be inspected. This trait is implemented for most base
types, and can be generated for user created types with the macro #[derive(EguiInspect)]
. If every underlying types
implements EguiInspect
, then you will be able to inspect it.
This is a side project, at a very early state, so the API might not be stable yet.
Example
You can inspect struct mutably and non-mutably. There is some customization per fields. There is no possibilities to override field's name yet
To implement this example, you just need to add egui_inspect as dependency to your project, and then, when drawing you
ui with egui, you need to give your &Ui
to the inspect function, no need for additional input .
See example to see a complete integration with the eframe crate
Dependencies
~5MB
~109K SLoC