2 releases
0.1.1 | Jan 9, 2020 |
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0.1.0 | Jul 16, 2019 |
#1407 in Algorithms
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easings-rs
This is a very simple implementation of the the easings found at https://easings.net/en. The intent is to provide easy functionality without a ton of bells and whistles.
Install by placing this in the dependencies of your Cargo.toml
:
easings-rs = "0.1.0"
There is a single enum with a variant for each easing effect documented on the above site,
along with a Linear
easing as well. They are provided as <category><in/out/inout>
, such as
ElasticOut
or SineInOut
. There is one exported function called ease
which can called to
get the easing value for a percentage progress (f32
between 0 and 1).
So, let's say you are using this in a game engine like Amethyst, and you are easing between two positions for an object:
#[derive(Component)]
pub struct EaseEffect {
pub duration_frames: u64,
pub start_frame: u64,
pub easing: Easing,
}
// ...
let frames_elapsed = time.frame_number() - ease_effect.start_frame;
let percent = frames_elapsed as f32 / ease_effect.duration_frames as f32;
let progress = ease(ease_effect.easing, percent);
*transform.translation_mut() = source + progress * (destination - source);