12 releases
0.2.2 | Apr 24, 2021 |
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0.2.1 | Mar 23, 2021 |
0.2.0 | Sep 5, 2020 |
0.1.2 | Jun 8, 2020 |
0.0.0 |
|
#699 in Math
27 downloads per month
1MB
18K
SLoC
DirectXMath for Rust
A rust translation of DirectXMath, a SIMD linear algebra library for use in games and graphics apps.
✔️ = Implemented, ❌ = Not yet implemented, 🚧 = In progress
Implementation status
API Feature | Implemented |
---|---|
Vector | ✔️ |
Vector 2D | ✔️ |
Vector 3D | ✔️ |
Vector 4D | ✔️ |
Quaternion | ✔️ |
Matrix | ✔️ |
Streaming Transforms | ❌ |
Color | ❌ |
Load/Store/Accessors | ✔️ † |
Plane | ✔️ |
Collision | ✔️ |
Documentation | ✔️ †† |
† Some alternate forms of the load/store operations are not yet implemented.
†† Most documentation has been ported and all functions have links to the official DirectXMath documentation.
SIMD intrinsics
x86 / x86_64 | ARM | No intrinsics fallback |
---|---|---|
✔️ | ❌ (will fallback to no-intrinsics) | ✔️ |
Intrinsics may be disabled with the no_intrinsics
feature. This is the implicit behavior
if SIMD intrinsics are not available on the target architecture.
Note that only sse
and sse2
are enabled by default for x86
and x86-64
targets.
The sse3
, sse4.1
, avx
, f16c
, fma
, and avx2
intrinsics may be enabled via CPU target features.
Example: enable all x86_64
intrinsics
RUSTFLAGS="-C target-feature=+sse3,+sse4.1,+avx,+f16c,+fma,+avx2" cargo build
License
- DirectXMath is Copyright (c) Microsoft Corporation.
- DirectXMath for Rust is an independent translation and not affiliated with Microsoft Corporation.
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)