7 releases
new 0.3.0-alpha.1 | Nov 24, 2024 |
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0.2.4 | Apr 20, 2024 |
0.2.1 | Mar 31, 2024 |
0.1.1 | Dec 30, 2023 |
#260 in GUI
110 downloads per month
37KB
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dioxus-radio 📡🦀
Fully-typed global state management with a topics subscription system for Dioxus 🧬.
Who is this for
- You want a global state with nested reactivity
- You really don't want unnecessary re-runs
- You want a precise state subscription system
- You don't want to clone the state unnecessarily
Support
Installation
Install the latest release:
cargo add dioxus-radio
Example
cargo run --example demo
Problem
You have a single global state but your components end up rerunning unnecessarily because even though the state itself has changed, not all components are interested in the new mutated state. Instead, you want a global state with nested reactivity.
Other frameworks solve this in their own way, for instance, Solid and its Stores allow you to mutate the state granularly by requiring you to specify the path to the part of the state you want to mutate, this allows Solid to then rerender components that are reading from that specific part of the State.
This doesn't translate well to rust neither Dioxus, but luckily, there are other ways.
dioxus-radio
presents a different approach, in order to have granular subscription with a global state you indicate a Channel
, this way, whenever you mutate the state only other subscribers of the same Channel
will be notified. This particular pattern translates quite well to Rust thanks to the usage of en Enums as Channel
s.
Example
Let's imagine we want an app where there might be N
elements with each one having it's own state, at first you might think of simply using local signals in each component instance. But there is a constraint to this example, the state must be global so other components can read the state of those N
elements.
Here is an example:
// Global state
#[derive(Default)]
struct Data {
pub lists: Vec<Vec<String>>,
}
// Channels used to identify the subscribers of the State
#[derive(PartialEq, Eq, Clone, Debug)]
pub enum DataChannel {
ListCreated,
ListN(usize),
}
impl RadioChannel<Data> for DataChannel {}
fn main() {
dioxus::launch(|| {
// Initialize the global state
use_init_radio_station::<Data, DataChannel>(Data::default);
// Subscribe to the state with the channel `DataChannel::ListCreated`
// This way whenever a writer using the `DataChannel::ListCreated` mutates the state
// This component will rerun
let mut radio = use_radio::<Data, DataChannel>(DataChannel::ListCreated);
let onclick = move |_| {
radio.write().lists.push(Vec::default());
};
println!("Running DataChannel::ListCreated");
rsx!(
button {
onclick,
"Add new list",
}
for (list_n, _) in radio.read().lists.iter().enumerate() {
ListComp {
list_n
}
}
)
});
}
#[allow(non_snake_case)]
#[component]
fn ListComp(list_n: usize) -> Element {
// Subscribe the state using the `DataChannel::ListN(list_n)` channel, where `list_n` is index of this element
// Whenever a mutation (in this case just this component) occurs only
// this component will rerun as it is the only one that is subscribed to this channel
let mut radio = use_radio::<Data, DataChannel>(DataChannel::ListN(list_n));
println!("Running DataChannel::ListCreated({list_n})");
rsx!(
div {
button {
onclick: move |_| radio.write().lists[list_n].push("Hello World".to_string()),
"New Item"
},
ul {
for (i, item) in radio.read().lists[list_n].iter().enumerate() {
li {
key: "{i}",
"{item}"
}
}
}
}
)
}
Origins
The idea of dioxus-radio
originally started when I was working in freya-editor
. I struggled to optimize the state management as I was doing many unnecessary reruns, so I started working in a topic-subscription state management. Some time passed and eventually, I realized I could export this to a separate library. So I made dioxus-radio
and it now actually powers freya-editor
as well!
License
MIT License
Dependencies
~3.5–9MB
~86K SLoC