14 releases (7 breaking)
0.9.0 | Apr 21, 2024 |
---|---|
0.8.0 | Nov 20, 2023 |
0.7.0 | May 13, 2023 |
0.4.3 | Jan 23, 2023 |
0.4.1 | May 1, 2022 |
#1684 in Game dev
Used in dfhack-remote
2MB
42K
SLoC
dfhack_proto
This subcomponent of dfhack_remote contains all the generated code for interacting with DFHack remote API.
It contains two main modules:
- [messages] exposes the protobuf messages. This is the standard generated protobuf.
- [stubs] exposes the plugins and their RPC. DFHack is not using gRPC and this is a custom implementation
Internally these two modules are created under the generated
module.
The terminology is based on gRPC
: The stubs
expose the feature from the plugin. They are built from
a channel
implementing the data exchange.
The code is regenerated under the condition that the environment variable DFHACK_REGEN
is set.
This crates generates all its code directly in a source subfolder. It would likely be cleaner to use the $OUT_DIR, or macro to do this job.
Dependencies
~1.6–5MB
~94K SLoC