1 stable release
1.0.0 | Feb 7, 2024 |
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#235 in Visualization
19KB
265 lines
cubic-bezier
This crate provides functionality for working with cubic Bezier curves, such as creating, manipulating, and calculating points along cubic Bezier curves.
Features
- Create cubic Bezier curves with control handles.
- Manipulate curves by adding, removing, or modifying control handles.
- Add control handles without modifying the curve.
- Calculate points along the curve with customizable detail.
- Caches calculated points.
Example
use cubic_bezier::{point, Bezier, Handle};
let mut bezier = Bezier::new(10, 2);
bezier.push(Handle::mirrored(point!(-1.0, 1.0), point!(0.0, 0.0)));
bezier.push(Handle::mirrored(point!(1.0, 1.0), point!(2.0, 0.0)));
let points = bezier.calculate();
Usage
Creating a new Bezier curve is done with the new
method. You specify the level of detail and an estimation of the number of handles that will be added.
let mut bezier = Bezier::new(10, 2);
After creating the curve, you can add control handles using the push
method.
bezier.push(Handle::mirrored(point!(-1.0, 1.0), point!(0.0, 0.0)));
bezier.push(Handle::mirrored(point!(1.0, 1.0), point!(2.0, 0.0)));
To calculate points along the curve, call the calculate
method.
let points = bezier.calculate();
This will return a vector of points representing the curve.
Inserting a Handle
You can insert a handle without changing the appearance of the curve using the knot_insert
method.
bezier.knot_insert(0.5);
Debugging
You can access all control points for debugging purposes using the all_part_point
method.
let control_points = bezier.all_part_point();
License
This library is licensed under the MIT license. See the LICENSE file for details.
Dependencies
~490KB