Uses old Rust 2015

0.2.0-1 Aug 4, 2017
0.1.0 Aug 3, 2017

#60 in #core

MIT/Apache

17KB
404 lines

A 2D game engine made for games like Super Mario, Super Meatboy or Momodora.

This engine is faaaaaar from finished and there will still be many breaking changes. meaning that until we reach version 1.0.0 all parts of this engine could and will change multiple times.

TODO:

  • Improve loading textures, add a default texture which gets used in case the path is not found.
  • Improve the documentation.
  • Improve the GameLoop trait to prevent direct access to SDL2.
  • Reduce the amount of a in "far from finished" to less than three.
  • Automatically implement Object with type conversions.

Dependencies

~17MB
~357K SLoC