Uses old Rust 2015
0.2.0-1 |
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0.1.0 |
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#60 in #core
17KB
404 lines
A 2D game engine made for games like Super Mario, Super Meatboy or Momodora.
This engine is faaaaaar from finished and there will still be many breaking changes.
meaning that until we reach version 1.0.0
all parts of this engine could and will change multiple times.
TODO:
- Improve loading textures, add a
default texture
which gets used in case the path is not found. - Improve the
documentation
. - Improve the
GameLoop
trait to prevent direct access toSDL2
. - Reduce the amount of
a
in "far from finished" to less than three. - Automatically implement
Object
with type conversions.
Dependencies
~17MB
~357K SLoC