37 releases
0.8.5 | Mar 7, 2024 |
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0.8.4 | Oct 13, 2023 |
0.8.3 | Sep 22, 2023 |
0.8.2 | Jul 21, 2023 |
0.5.2 | Mar 22, 2018 |
#108 in Images
25 downloads per month
Used in 10 crates
(6 directly)
75KB
1K
SLoC
blit
Documentation
Draw sprites quickly using a masking color or an alpha treshold.
Interactive Demo
This crate works with RGBA u32
buffers.
The alpha channel can only be read with a singular treshold, converting it to a binary transparent or opaque color.
The reason this limitation is in place is that it allows efficient rendering optimizations.
For ergonomic use of this crate without needing to type convert everything most functions accepting numbers are generic with the number types being num_traits::ToPrimitive
, this might seem confusing but any number can be passed to these functions immediately.
When using this crate the most important function to know about is Blit::blit
, which is implemented for BlitBuffer
.
Example
use blit::{Blit, ToBlitBuffer, BlitOptions, geom::Size};
const CANVAS_SIZE: Size = Size { width: 180, height: 180 };
const MASK_COLOR: u32 = 0xFF_00_FF;
// Create a buffer in which we'll draw our image
let mut canvas: Vec<u32> = vec![0xFF_FF_FF_FF; CANVAS_SIZE.pixels()];
// Load the image from disk using the `image` crate
let img = image::open("examples/smiley_rgb.png").unwrap().into_rgb8();
// Blit by creating a special blitting buffer first where the MASK_COLOR will be the color that will be made transparent
let blit_buffer = img.to_blit_buffer_with_mask_color(MASK_COLOR);
// Draw the image 2 times to the buffer
blit_buffer.blit(&mut canvas, CANVAS_SIZE, &BlitOptions::new_position(10, 10));
blit_buffer.blit(&mut canvas, CANVAS_SIZE, &BlitOptions::new_position(20, 20));
Dependencies
~0.3–1.7MB
~31K SLoC