#assets #binary #stable #embed #channel #macro #static

build bindata

A macro to embed static assets in a binary that works on the stable release channel

2 releases

Uses old Rust 2015

0.1.1 Mar 23, 2018
0.1.0 Mar 22, 2018

#558 in Build Utils

Apache-2.0

7KB
51 lines

bindata


bindata is a rust macro which loads files into your rust binary at compile time. You can use this to embed binary assets into your executable. This macro works on the stable release channel, but makes use of a custom derive macro behind the scenes, so it definitely won't work on rustc's prior to 1.15. It has only been tested so far on rustc 1.24.1.

Installation

This crate compiles on the stable version of the compiler. Add it to the dependencies in your Cargo.toml as so:

[dependencies]
bindata = "0.1.0"

Usage

#[macro_use]
extern crate bindata;

mod assets {
    bindata!("tests/data/a"); // A relative path from your package root.
}

fn main() {
    if let Some(asset) = assets::get("tests/data/a/georgie-porgie") {
        assert_eq!(Ok("pudding and pie\n"), str::from_utf8(&asset));
    }
}

You can specify multiple asset directories as well:

#[macro_use]
extern crate bindata;

mod assets {
    bindata!("tests/data/a", "tests/data/b"); // A relative path from your package root.
}

fn main() {
    if let Some(asset) = assets::get("tests/data/a/georgie-porgie") {
        assert_eq!(Ok("pudding and pie\n"), str::from_utf8(&asset));
    }
}

Dependencies

~2–9MB
~86K SLoC