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Uses new Rust 2024

new 0.16.0-rc.2 Mar 26, 2025
0.15.3 Feb 24, 2025
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0.14.0 Jul 4, 2024
0.3.0 Nov 3, 2020

#2855 in Game dev

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109,163 downloads per month
Used in 1,545 crates (46 directly)

MIT/Apache

180KB
3K SLoC

Bevy Tasks

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A refreshingly simple task executor for bevy. :)

This is a simple threadpool with minimal dependencies. The main usecase is a scoped fork-join, i.e. spawning tasks from a single thread and having that thread await the completion of those tasks. This is intended specifically for bevy as a lighter alternative to rayon for this specific usecase. There are also utilities for generating the tasks from a slice of data. This library is intended for games and makes no attempt to ensure fairness or ordering of spawned tasks.

It is based on async-executor, a lightweight executor that allows the end user to manage their own threads. async-executor is based on async-task, a core piece of async-std.

Usage

In order to be able to optimize task execution in multi-threaded environments, bevy provides three different thread pools via which tasks of different kinds can be spawned. (The same API is used in single-threaded environments, even if execution is limited to a single thread. This currently applies to Wasm targets.) The determining factor for what kind of work should go in each pool is latency requirements:

  • For CPU-intensive work (tasks that generally spin until completion) we have a standard ComputeTaskPool and an AsyncComputeTaskPool. Work that does not need to be completed to present the next frame should go to the AsyncComputeTaskPool.

  • For IO-intensive work (tasks that spend very little time in a "woken" state) we have an IoTaskPool whose tasks are expected to complete very quickly. Generally speaking, they should just await receiving data from somewhere (i.e. disk) and signal other systems when the data is ready for consumption. (likely via channels)

no_std Support

To enable no_std support in this crate, you will need to disable default features, and enable the edge_executor and critical-section features.

Dependencies

~3–14MB
~187K SLoC