5 unstable releases
0.3.0 | Jul 30, 2024 |
---|---|
0.2.0 | Jul 4, 2024 |
0.2.0-rc.4 | Jul 2, 2024 |
0.1.1 | Jun 8, 2024 |
0.1.0 | Jun 8, 2024 |
#1011 in Game dev
47KB
415 lines
bevy_spawn_fn
Awesome spawning experience for bevy.
Getting Started
Annotate your system with #[spawner_system]
, then use the spawn!
macro.
#[spawner_system]
pub fn particle_emitter(emitter: Res<ParticleEmitter>) {
if emitter.should_spawn() {
spawn! {
ParticleBundle {
color: Color::Green,
size: 10.0,
texture: @load "images/my_image.png"
}
}
}
}
If the function not a system, use the #[spawner_fn]
macro,
which takes less liberty in rewriting the function.
The spawn!
macro
spawn!
spawns a IntoSpawnable
and return an Entity
.
The macro uses the infer_construct!
macro from
the default_constructor
crate under the hood,
which uses the InferInto
trait for conversion.
Additionally effect @load
can be used to load Handle<T>
from
a string path and @asset
can be used to convert impl Into<T>
to Handle<T>
via AssetServer
.
The Spawnable
Trait
Spawnable
is a superset of Bundle
that can be implemented to spawn
heterogenous bundles and children.
IntoSpawnable
is free ergonomics on top of Spawnable
!
Versions
bevy | bevy_spawn_fn |
---|---|
0.13 | latest |
License
License under either of
Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0) MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT) at your option.
Contribution
Contributions are welcome!
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
Dependencies
~12–47MB
~783K SLoC