#bevy #spawning #spawn

bevy_spawn_fn

Awesome spawning experience for bevy

5 unstable releases

0.3.0 Jul 30, 2024
0.2.0 Jul 4, 2024
0.2.0-rc.4 Jul 2, 2024
0.1.1 Jun 8, 2024
0.1.0 Jun 8, 2024

#1011 in Game dev

MIT/Apache

47KB
415 lines

bevy_spawn_fn

Awesome spawning experience for bevy.

Getting Started

Annotate your system with #[spawner_system], then use the spawn! macro.

#[spawner_system]
pub fn particle_emitter(emitter: Res<ParticleEmitter>) {
    if emitter.should_spawn() {
        spawn! {
            ParticleBundle {
                color: Color::Green,
                size: 10.0,
                texture: @load "images/my_image.png"
            }
        }
    }
}

If the function not a system, use the #[spawner_fn] macro, which takes less liberty in rewriting the function.

The spawn! macro

spawn! spawns a IntoSpawnable and return an Entity.

The macro uses the infer_construct! macro from the default_constructor crate under the hood, which uses the InferInto trait for conversion.

Additionally effect @load can be used to load Handle<T> from a string path and @asset can be used to convert impl Into<T> to Handle<T> via AssetServer.

The Spawnable Trait

Spawnable is a superset of Bundle that can be implemented to spawn heterogenous bundles and children.

IntoSpawnable is free ergonomics on top of Spawnable!

Versions

bevy bevy_spawn_fn
0.13 latest

License

License under either of

Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0) MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT) at your option.

Contribution

Contributions are welcome!

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

Dependencies

~12–47MB
~783K SLoC