3 releases
0.1.2 | Jan 4, 2023 |
---|---|
0.1.1 | Dec 6, 2022 |
0.1.0 | Dec 6, 2022 |
#1416 in Game dev
3.5MB
495 lines
bevy_shape_draw
A Bevy plugin for drawing a shape using raycasting in 3d space with a mouse. This plugin is build on and relies on bevy_mod_raycast
.
The only shape that can be drawn at the moment is a box of fixed height
Add the plugin to the [dependencies]
in Cargo.toml
bevy_shape_draw = "0.1"
You will need to add the Draw Shape Plugin.
.add_plugin(bevy_shape_draw::DrawShapePlugin)
Then you will have to add the raycast source to your camera.
.insert(bevy_shape_draw::ShapeDrawRaycastSource::new())
Finally, mark any meshes that you want to be able to draw shapes on.
.insert(bevy_shape_draw::ShapeDrawRaycastMesh::default())
Example
cargo run --example simple
cargo run --example events
Dependencies
~30–44MB
~740K SLoC