#registration #inventory #bevy

bevy_registration

Run code on the app from far away

5 releases

new 0.2.3 Jan 15, 2025
0.2.2 Jan 15, 2025
0.2.1 Jan 15, 2025
0.2.0 Jan 14, 2025
0.1.0 Jan 6, 2025

#392 in Game dev

Download history 135/week @ 2025-01-03 286/week @ 2025-01-10

421 downloads per month

MIT/Apache

19KB
58 lines

Bevy Registration

Annotate systems, resources, and events with macros and automatically add them to your app. This uses Inventory internally, so it may not work on all targets.

Bevy Versions

registration version bevy version
0.1.0 - 0.2.3 0.15

Example:

use bevy::prelude::*;
use bevy_registration::prelude::*;

// Initiates the resource on the app.
#[init]
#[derive(Resource, Default)]
pub struct TestResource;

// Adds the system to the Update schedule.
#[system(Update)]
fn resource_tester(resource: Option<Res<TestResource>>) {
    // This will not panic.
    resource.unwrap();
}

fn main() {
    App::new()
        // Add bevy's default plugins, to start up the update loop.
        .add_plugins(DefaultPlugins)
        // Add the registration plugin that will collect the far-away app code.
        .add_plugins(RegistrationPlugin)
        .run();
}

License

Licensed under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

Dependencies

~21–32MB
~519K SLoC