6 releases
0.2.4 | Jan 29, 2025 |
---|---|
0.2.3 | Jan 15, 2025 |
0.1.0 | Jan 6, 2025 |
#440 in Game dev
651 downloads per month
20KB
65 lines
Bevy Registration
Annotate systems, resources, and events with macros and automatically add them to your app. This uses Inventory internally, so it may not work on all targets.
Bevy Versions
registration version | bevy version |
---|---|
0.1.0 - 0.2.3 | 0.15 |
Example:
use bevy::prelude::*;
use bevy_registration::prelude::*;
// Initiates the resource on the app.
#[init]
#[derive(Resource, Default)]
pub struct TestResource;
// Adds the system to the Update schedule.
#[system(Update)]
fn resource_tester(resource: Option<Res<TestResource>>) {
// This will not panic.
resource.unwrap();
}
fn main() {
App::new()
// Add bevy's default plugins, to start up the update loop.
.add_plugins(DefaultPlugins)
// Add the registration plugin that will collect the far-away app code.
.add_plugins(RegistrationPlugin)
.run();
}
License
Licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
Dependencies
~22–33MB
~535K SLoC